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Food Network: Cook or Be Cooked

Platform(s): Wii
Genre: Simulation
Publisher: Namco Bandai Games
Developer: Red Fly Studio
Release Date: Nov. 3, 2009

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Food Network: Cook or Be Cooked' (Wii) Powered by Ghostbusters Engine

by Rainier on May 28, 2009 @ 9:16 a.m. PDT

Turn up the heat with Food Network: Cook or Be Cooked, the only video game developed with the Food Network Kitchens’ Executive Chefs. Whether a novice cook or a master in the kitchen, you’ll have fun, learn something new, and improve your cooking skills with Food Network: Cook or Be Cooked!

Turn up the heat with Food Network: Cook or Be Cooked, the only video game developed with the Food Network Kitchens’ Executive Chefs. Whether a novice cook or a master in the kitchen, you’ll have fun, learn something new, and improve your cooking skills with Food Network: Cook or Be Cooked!

Utilizing the Wii motion control capabilities, gameplay trains players in the proper movements and techniques required to become an accomplished chef. Players will learn as they play through fun and delicious recipe challenges that range from breakfast to family meals and even dinner parties. Mini judges offer instruction and feedback on preparing increasingly complex recipes.

“By using the Infernal Engine to power Food Network: Cook or Be Cooked, Namco Bandai Games America and Red Fly Studio are creating a cooking game where the food actually looks edible,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Because of the power and versatility of the Infernal Engine virtual chefs will be able to do pretty much anything a chef in the real world can do, from opening and closing cabinet doors to adding varying amounts of spices. For developers who want to make games for the Nintendo Wii they can’t go wrong with the Infernal Engine.”

The Infernal Engine is a powerful tool for creating realistic looking titles for the Nintendo Wii used by. developers the world over. Developers have been flocking to the Infernal Engine because of the ease with which the engine scales between systems, its streamlined content pipeline which maximizes productivity, and Terminal Reality's best in class support.

“We are extremely pleased to be using Terminal Reality’s Infernal Engine for Food Network: Cook or Be Cooked as it is a full featured, unified environment for game development,” said Mike Morishita, executive producer, Namco Bandai Games America “With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title -- cooking up a storm.”

Key Features:

  • Real instruction: Game is designed with Food Network Kitchens consulting to ensure authenticity
  • Real recipes: Includes 30+ recipes that you can take into your kitchen
  • Multiplayer: All recipes can be played in cooperative and competitive modes
  • Motion control: Both Wii remote and Nunchuk are used to simulate a wide variety of kitchen utensils and appliances
  • Wii MotionPlus: Support for Nintendo’s new accessory will provide increased precision and immersion in the kitchen
  • Realistic UI: Store and retrieve ingredients and cookware in the refrigerator, pantry, cabinets, and drawers – just like you do in your own kitchen!

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