DMM technology simulates "material physics", or the dynamic behaviour of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system. The integration includes a DMM plugin and multiple DMM samples as well as a streamlined interactive environment to author deformable and breakable materials in the Vision SDK.
The companies are also pleased to announce that MunkyFun Inc., a veteran independent game developer and recently announced Trinigy licensee, will be utilizing DMM together with the Vision Game Engine for the development of multiple titles on PC and Consoles.
“Pixelux’ Digital Molecular Matter is an amazing piece of technology”, explains Dag Frommhold, Managing Partner at Trinigy. “We are working on multiple projects together and believe DMM is ideally suited to complement the Vision Engine. With this new addition to our SDK, developers can achieve a level of realism that has never been seen in gaming before.
“The Vision Engine’s real-time editing capabilities and extensibility are perfectly suited for empowering developers to drive next generation physics development, creating deeply immersive environments.” adds Raphaël Arrigoni, Director EMEA at Pixelux. “Vision’s tools environment and DMM complement each other perfectly. We look forward to working together on many exciting projects in the future.”