Huxley: The Dystopia is a powerful combination of massively multi-player online (MMO) game character development elements and the twitch-based fast-action game play of an Unreal Engine 3-based first person shooter (FPS). Players are thrust into a dynamic world of crisp graphics and realistic environments, where they align themselves with one of two races, Sapiens or Alternatives, in the battle to harness dwindling resources in a war-torn land. Game play is endlessly peppered with attacks from and against the Hybrid, a mysterious third group born of the two races.
In the not-so-distant future, a huge swarm of Nuclearite clouds passing through our solar system shatters the Earth's moon. Lunar fragments mingled with the radioactive Nuclearites and showered Earth with debris, catapulting the World into the greatest cataclysm in history. In this post-apocalyptic world human beings have mutated and divided into Sapiens, Alternatives and Hybrids. The Sapiens and Alternatives both battle for control of the Earth's resources as the Hybrids, a mysterious third race, fight for their very survival. Do you have what it takes to obliterate and dominate the competition? Choose your side, create your character, grab a weapon and get the enemy in your cross-hairs in Huxley!
“Huxley: The Dystopia is ready to reveal what it has evolved into, and we want our community to be the first to see the great progress we’ve made gearing up for the game’s launch,” said Philip Yun, CEO, NHN USA, Inc. “As just talking about the game doesn’t do it justice, we are excited to invite players in to see exactly how we brought together elements of FPS’ fast action and MMO’s character development, combining it all within a intricate storyline with stunning visuals.”
- Huxley delivers the excitement and rich gameplay experience of an MMORPG while combining the knuckle-whitening action of an FPS. Players can communicate with each other in a virtual online city, and participate in side battles with the intuitive PvP (player vs. player) system. Everything a character does in the Huxley world directly affects the success of not only the individual, but also of their race and party; from battles to behaviors, all interactions are linked to the survival of a character's entire race.
- Huxley goes past traditional death match FPS gameplay by challenging players to adapt to new forms of combat to protect the interests of the camp. Servers will be solely dedicated to accommodate millions of users engaged in fast paced, large-scale combat. Players will require strategy and cooperation to achieve victory. Extensive multiplayer battle modes are available each with a variety of unique fighting techniques and special characteristics.
- Huxley has advanced A.I. that rivals other online games. Enemies in Huxley demonstrate remarkable intelligence, which can be used to a player's advantage or demise. Quests in Huxley will take players on paths of intrigue to uncover conspiracies resulting in confrontations. Each quest is continually updated so players feel as though they are enjoying a new story mode every time they play.
- The characters in Huxley are continuously growing, which is rare in FPS games. Players are able to enhance their own combat styles by obtaining out-of-this-world weapons and new skills, which in turn continuously challenges players to adopt different gameplay styles as they progress.
- Huxley's gaming action takes form as intense online first person combat mixes with powerful, strategic, PvP elements and high-tech weaponry for adrenaline-pumping extreme gameplay in stunning battle areas.
- The complete console FPS experience, Huxley offers compelling offline gameplay that includes single player campaign missions, sub-missions and practice matches as well as massively multiplayer online play.
- Players will cross over into the online world where they can take on other console and even PC gamers in massively multiplayer battles.
Developed by Webzen, Huxley will be released by NHN USA for the PC and be available to play on the publisher's gaming portal ijji.com in 2009.
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