Archives by Day

October 2014
SuMTuWThFSa
1234
567891011
12131415161718
19202122232425
262728293031

X3: Terran Conflict

Platform(s): PC
Genre: Action
Publisher: Deep Silver
Developer: EgoSoft
Release Date: Oct. 17, 2008

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'X3: Terran Conflict' - v2.1 Patches Available NOW

by Rainier on June 10, 2009 @ 5:44 a.m. PDT

X³: Terran Conflict is a brand new, stand-alone game set in the universe of X³. It is the culmination of the X trilogy, with a grand finale that takes us all the way back to Earth's own solar system. Gamers can take on the roles of different characters in the X universe, or of a Terran military pilot, and experience a multitude of stories in the largest X universe ever featured, for X³: Terran Conflict will offer more missions than any other X game before.

Get the X3: Terran Conflict [PC] v2.1 Patch off WP (88/238mb)

X3: Terran Conflict 2.0 – The Aldrin Missions features a host of new missions and more great content, as well as considerable effort having been put into rectifying a few issues.

With the Aldrin Missions, we see further expansion of Aldran and Terran space, with new opportunities to buy and build some Terran factories. A new Terran ship variant also comes into play and Experimental Electro-Magnetic Plasma Cannons get their own fab. The player will also have the opportunity to build drone factories. There have been some other improvements made to station-building cutscenes, build-mission rewards, credit for player-owned ship kills in some fight missions, and shipyard info for station production. From a technical point of view, support for computers using more than 2GB of RAM has also been added in this update.

In terms of notable fixes, the lazy Universal Traders have been given a kick and introduced robustly to some new business practice, as you can see in SymTec's recent Blog entry. Towing of stations and ships has been improved, as have several missions. Boreas owners may be saddened to learn that OTAS have downgraded the output of the laser generators due to long-term safety concerns. The generator control's firmware will be adjusted remotely. A number of other issues and exploits have also been addressed, all hopefully leading to even more enjoyment of the game.

Attention: This update is not compatible with the Steam version of X3TC! The Steam client will automatically update your game files.

Update 2.1 features the Treasure Hunt Mission, created by a group of mission programmers from our community. The mission will have you searching for a stolen carrier, its crew and its precious and unique cargo. Also, after several years of ignoring petitions, the Commonwealth Economic Body has finally approved the creation of Large Crystal Fabs, available to all industry moguls across the universe. In military news, industry giant, Bala Gi Research, has taken a lucrative contract to improve enemy-detection algorithms in sensor systems, boosting Sector Patrol efficiency. As a result, several Spaceweed companies have taken out additional insurance policies on their freighters.

Version 2.1 also features:

  • The functionality for the game to continue running while in windowed mode or minimised
  • Smarter Universal Traders and Mobile Miners
  • Improved marine information
  • A fix for lazy sector patrols
  • A new mission to buy local asteroid information
  • Many interface tweaks
  • Several issues fixed

Version 2.0 also includes:

  • Many new stations to build, including Terran factories
  • New sectors
  • Fixes to the Universal Traders
  • A new ship variation
  • Mission improvements
  • Interface improvements
  • Several issues fixed

X³: Terran Conflict v1.4:

New Features and Improvements:

  • Improved carrier support in defend station mission
  • Smarter Marine selection during boarding tasks
  • Finished marines are now listed at military outposts
  • Marine capacity for OTAS Sirokos increased
  • Timing rebalanced for passenger taxi missions
  • Gazz's Turret Fixing Mod included
  • Improved graphical performance

Fixes:

  • Invincible Kha'ak Station during plot fixed
  • Stopped Mammoths from occurring during transport missions
  • Syndicate Pirateship spawning fixed
  • Several corporation fixes
  • Occasional Terran scene 4 plot break fixed
  • Return big ship to station mission fixed
  • Inaccurate target arrows to complex substations
  • Several gate orientations fixed
  • Freight Drone exploit fixed
  • HUB exploit with Trans-orbital Accelerators fixed

X³: Terran Conflict v1.3:

  • New commands for controlling Freight Drones
  • Improved Shipyard trade menu
  • Rebalanced mission enemies and rewards
  • Mission guidance can now be disabled
  • A new capital ship makes an appearance in some missions
  • Many more fixes and improvements

X³: Terran Conflict v1.2.1:

  • Performance problem and memory leak fixed
  • Jumpdrive functionality to gateless sectors fixed
  • Removed Argon Shipyard from Atreus HQ
  • Buying reputation fixed for tractor beam factories
  • Removed question mark videos when buying stations and ships
  • Playership can no longer be a wingman
  • Passenger transfer fixed
  • Best buys/best selling price locators also work with advanced satellites
  • Script editor: Fixed script engine instructions "find gate" and "get ammunition"
  • Fixed warpgate selection in sector menu

X³: Terran Conflict v1.2.0:

  • A whole new mission to scan for valuable asteroids
  • Enabled mouse control in external view mode
  • When a target is lost, the nearest enemy is targeted automatically
  • Improved boarding crew functionality
  • Various improvements in the user interface
  • Several other improvements and fixes

More articles about X3: Terran Conflict
blog comments powered by Disqus