List of changes:
- Historical inevitability radius is bigger now
- Minimized crashes with Stalin Falcons + the y always bomb the target
- Cursor fixed, more bright now
- game is less complicated in levels 2,3 and 5
- First attack in mission 2 starts earlier
- Additional forces in mission 7
The title of the game alone is a piece of art, and the playability doesn’t even matter here. The very concept is just enough. It makes your brain explode. Surprisingly though, we have more than that to offer.
Stalin vs. Martians is also a good real-time strategy. Fast, simple, intuitive and incredibly fun. Trashy and absolutely over-the-top, arthouse kitsch production in its finest. With a good technical basis and some healthy gameplay innovations. A natural choice for anyone bored of hundreds and hundreds of identical "World War II strategies". And a perfect choice for anyone who just hates the strategy genre.
Year 1942. Summer. The martians suddenly drop off somewhere in Siberia and attack the glorious people of Holy Mother Russia. The situation is a total mess, so comrade Stalin takes the anti-ET military operation under his personal control. The operation is top secret and practically nobody knows about the fact of extraterrestial intervention. You take control of the Red Army troops and start kicking the alien butts under the wise Stalin’s guidance.
No city-building and technology trees. You can buy reinforcements and offmap special abilities. But no "build the barracks > buy the troops > upgrade the town hall". The only resources you can find on the map are power-ups. They look like they should: like shiny rotating coins of bright colors.
Power-ups are left after the enemy unit dies. You can collect them. There are five types of coins:
- Money. You can buy reinforcements if you have sufficient funds.
- Armor upgrade. The lifebar of your unit will be enlarged like that penis in the spam letters you receive.
- Attack power improvement. You can kill the bastards more easily.
- Speed up. Your units will move faster. Upgraded infantry can even run with a speed of a tank. Or a member of Kenya Olimpic team.
- Meds. The pills make you feel better, even if you are, err, a howitzer. Heals your HP.
Ammo resupplying is simple. We don't have one. Most of the units have two types of weapons. For example tanks can use cannons or machineguns. They switch automatically. Usually machineguns have infinite ammo. But cannons don't. If you're out of ammo, you don't need additional units to help you on that. The ammo will be restored after some time. You just have to wait.
As we already mentioned somewhere on this website, you can buy not only the new units, but offmap abilities. Like traditional air raids. And superabilities. You can't even imagine them. Trust us, they will impress you.
Most of the units can use extra skills. The usually have only one, but you don't need more. We try to keep everything simple. If you want to play a wargame, there's plenty of them in the market.
One more thing. The martians leave spots on the map, plagued by the extraterrestial slimelike substance. That goo improves the enemy units' stats the way power-ups improve ours. We need to clean the land out of this shit.
The release of Stalin vs. Martians will be released world-wide through all major digital games retailers late April for $19.99 / €17.99.
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