Title Update 4 makes these new improvements:
• Adds the ability to collect multiplayer experience by playing Horde mode. Players currently gain experience at this rate:
o 50 points per completed Casual wave.
o 75 points per completed Normal wave.
o 100 points per completed Hardcore wave.
o 125 points per completed Insane wave.
• Adds the ability to restart Public Horde from the current failed wave instead of having to start over from wave 1. Title Update 4 also allows the host to kick players from a Public Horde session.
• Increases the frequency of downloadable content (DLC) maps showing up in map voting if all players have shared map packs.
• Adds a message at the end of the match to explain to players that they should wait before quitting so that they avoid an experience penalty for quitting early.
• Adds support for the new campaign chapter, "Road to Ruin."
• Adds 13 new achievements worth 325 points. All of the new achievements require the Dark Corners Map Pack, a set of seven new maps and a deleted campaign chapter to be released July 28. The 13 new achievements are:
Title Update 4 fixes these possible exploits:o "My Way or the Highway" (25 points): Without being detected, complete the "Road to Ruin" deleted scene after choosing the stealth option.
o "Highway to Hell" (25 points): Complete the "Road to Ruin" deleted scene after choosing the guns-blazing option.
o "Two for the Road" (25 points): Complete the "Road to Ruin" deleted scene in co-op as either Marcus or Dom.
o "Be Careful What You Wish For" (10 points): Reach level 5 in multiplayer and complete waves 1 through 10 on the War Machine map in Horde (any difficulty).
o "Ride It All Night Long" (10 points): Reach level 10 in multiplayer and complete waves 1 through 10 on the Highway map in Horde (any difficulty).
o "No, But His Face Rings a Bell" (15 points): Reach level 15 in multiplayer and complete waves 1 through 20 on the Sanctuary map in Horde (any difficulty).
o "Lost in Transition" (20 points): Reach level 20 in multiplayer and complete waves 1 through 20 on the Way Station map in Horde (any difficulty).
o "Like Father, Like Gun" (30 points): Reach level 30 in multiplayer and complete waves 1 through 30 on the Allfathers Garden map in Horde (any difficulty).
o "Am I Only Dreaming?" (40 points): Reach level 40 in multiplayer and complete waves 1 through 40 on the Memorial map in Horde (any difficulty).
o "Blood on the Sand" (50 points): Reach level 50 in multiplayer and complete waves 1 through 50 on the Nowhere map in Horde (any difficulty).
o "Afraid of the Dark" (20 points): Play a multiplayer match on each of the seven Dark Corners Map Pack maps (any mode).
o "Did Not Go Gentle" (30 points): Win a multiplayer match on each of the seven Dark Corners Map Pack maps (any mode)
o "Is it Hot or Is That Just You?" (25 points): Kill 25 Bloodmounts with a Scorcher Flamethrower while playing Horde on a Dark Corners Map Pack map (any difficulty).
• A player could copy game progression data from one profile to another.Title Update 4 also fixes a number of lesser-known exploits.
• A team could use the 50-point revive bonus to artificially increase its score in Horde. Going down but not out (DBNO) in Horde now subtracts 50 points, so there is no advantage to using the revive-bonus technique.
• A player could get 2 points for each kill in Wingman.
• A player could continue to shoot the Flamethrower while performing special movements like evading and mantling.
• A player could cause heavy weapons to spawn continuously while playing Horde.
Title Update 4 fixes these other issues as well:
• An issue that could cause players to lose all achievement progression if they signed in during a loading screen.
• Issues related to the Smoke Grenade causing a player to cringe instead of knocking them down. If hit by a Smoke Grenade with cringing turned on, players will now:
o Drop the Boomshield, even if aiming while carrying it.
o Drop a heavy weapon, even if it is deployed.
o Cringe while roadie running.
o Cringe while in cover.
• An issue that prevented players from shooting around the lower left side of a planted shield.Title Update 4 makes these balancing changes:
• An issue that could cause a DBNO player to not appear as DBNO.
• An issue that prevented Gears players from inviting players of other games to join them in progress in a Private match using DLC.
• Issues that caused rich presence information to become inaccurate.
• An issue that caused the overall achievements progress bar to not reflect the latest achievements.
• An assortment of localization bug fixes.
• Additional miscellaneous bug fixes.
• Adds a 30-second delay in map-based weapon spawning at the beginning of a Wingman match.We continue to test internally and monitor online gameplay to determine what else may need adjusting.
• Adds more future server-side balancing options.
Gears of War 2 picks up six months after the events of "Gears of War," and thrusts players back into a deep and harrowing story of humankind’s epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde.
Players continue as Marcus Fenix, a reluctant war hero and leader of Delta Squad, six months after the events of “Gears of War.” The last cities on Sera are sinking, swallowed by a new Locust threat from below. A massive counterattack is humanity’s last hope for survival.
Gears of War 2 blends a best-in-class third-person shooter with unsurpassed high-definition visuals, all layered on top of an engaging story of survival, loss and retribution.
- Gears of War 2 takes the award-winning gameplay of the original and improves upon it in every way. The genre-defining cover system is further refined, making the “stop and pop” gameplay more intuitive. Dynamic cover is given new meaning as downed opponents can be picked up and used as shields. The intimate violence of the battlefield is heightened when combatants engage in chainsaw duels. Destructible environments and vicious new finishing moves add to the over-the-top experience.
- Gears of War 2 continues to raise the graphics bar through its breathtaking visual effects, made possible through advances in Unreal Engine 3.
- Gears of War 2 takes deep and immersive storytelling in video games to greater heights. Players connect with humanity’s battle for survival on a personal level as they move through a story that introduces new characters and sheds light on the histories of familiar ones.
- Team up with a friend to fight through the harrowing story of Delta Squad in the enhanced campaign mode, now featuring drop-in/drop-out gameplay, as well as individual player difficulty options. Or recruit four friends to battle in the new game mode “Horde,” where you’ll fight together to fend off a seemingly endless onslaught of Locust forces to attain the highest score.
- Gears of War 2” features eight distinct multiplayer modes,2 including the new Wingman, Guardian and Submission modes, where up to 10 players choose a side and pit their courage and battlefield mettle directly against others. In addition, multiplayer bots are available to sharpen your skills offline or to fill out your online private matches on Xbox LIVE.
- New to “Gears of War 2” is a party system that allows players to form a full or partial team with friends and continue together from match to match without the need to reform after each game. “Gears of War 2” also supports a skill-based online matchmaking system, powered by TrueSkill, which groups players of similar skill level together in competitive multiplayer matches.
Gears of War 2 is available in a Standard Edition ($59.99) or Limited Edition ($69.99) and launched on November 7, 2008.
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