World Builder lets you add victory points, power nodes, and requisition points under Urban, Desert, Tyrannoformed, and Jungle map tilesets. You can deform terrain, place cover objects, choose the weather, and define the size of the map. Maps can be released for two, four, or six players.
When released, World Builder can be opened from the local DOW2 directory. It will also include a sample map and a documentation file explaining how to publish a basic map for online play. It is recommended to run World Builder on a PC that handles Dawn of War II on ‘high’ or ‘ultra’ graphics settings.
The tool is being released to further open Dawn of War II to the modding community, to give fans the ability to contribute new content and increase the longevity of multiplayer. We here at Relic are looking forward to see what you have to contribute, and can’t wait to get pwnd while playing on some awesome community-created maps.
A New Observer Feature
New Observer and Referee options let you watch custom multiplayer games as a spectator. With this new perspective, the Observer can easily monitor the entire battle with a detailed look at the status of all players.
PvP Balance and Open Beta
‘There is Only War’ brings a significant balance update to Dawn of War II’s multiplayer game. We have re-tuned many units, added new abilities, and fixed many bugs and exploits. For more information, stay tuned to this blog for exclusive Dawn of War II Developer Battle Reports that showcase the new multiplayer changes for all four races.
Get an early look at this update with an open beta that goes live in early July for all Dawn of War II owners. Throughout the beta, we’ll be gathering community feedback to help ensure ‘There is Only War’ is the best update yet. Details about how to join the beta will be released in the coming weeks.
New PvP Maps‘There is Only War’ adds 8 new multiplayer maps bringing the total map count to 17.
Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to claim the galaxy and preserve their own existence. Powered by the re-vamped Essence Engine 2.0, the next evolution of Relic's proprietary game engine made famous in the award winning Company of Heroes, Warhammer 40,000: Dawn of War II will deliver fast-paced RTS action with ferocious melee and ranged combat in fully destructible environments. Immersing players in an in-depth non-linear single-player campaign and a fully-co-operative multiplayer mode, Warhammer 40,000: Dawn of War II is set to deliver the most visually-stunning Warhammer 40,000 setting ever created.
Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake…
Dawn of War II multiplayer will feature four playable races, twelve unique multiplayer heroes, five multiplayer maps, 240 online ranks to achieve, 110 visual armor upgrades, and 90 pieces of hero wargear. Throughout the multiplayer modes, any race combinations can be on the same team.
- Automatch: All games are victory point win conditions; you can win by victory points or by destroying the enemy base.
- Head to head
- 3 vs. 3 team games
- Custom Games: Custom games can be any size up to 3v3 and can be played on Live or on LAN. Custom games can be played with either victory point or annihilate only win conditions.
…In the war zones of Warhammer 40,000, the Tyranids are instinctive masters of swarm-tactics and close combat. Frequently appearing by the thousands across untold numbers of world, they always outnumber their opponents, a fact that often guarantees their victory. Each Tyranid is equipped with diamond-hard rending claws, razor-sharp teeth, and a variety of other bio-weapons suited to both close quarters fighting and ranged attacks. What’s even more fearsome are the monstrous creatures striding through a Tyranid swarm like Carnifexes and Hive Tyrants, true behemoths who tower over even the largest of tanks and mechanised units. In total, the Tyranids are a cold and brutal opponent to face. Even the best warriors in the galaxy can only hope to stall the Tyranids’ advance.
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