U-Wars is a sci-fi tactical shooter with the action taking place in the near future. The local conflicts are growing into larger ones, spreading the terrorist threat and tensions around the globe. NATO countries are combining efforts to destroy the most dangerous and powerful of terrorist organization, known as the Golden Hawk. Formed in the end of 20th century, Golden Hawk possesses huge resources that are coming out of drug distribution, slaves and weapon smuggling.
The player will take command of an elite Navy Seals squad, accomplishing covert operations both on land and underwater. With NVIDIA PhysX technology, Biart Studio have designed a game with highly destructible environments, immersive storylines with expressive characters, and a huge choice of tactical equipment, including a variety of weapons, jetpack suits, and submarines. On the PC, the physics effects are also hardware accelerated by any CUDA-enabled GPU, including NVIDIA GeForce 8800 GTX or higher.
The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Wii, PS3, Xbox 360, and the PC.
After many months of cumulative work, music composer Jeremy Soul created a fantastic soundtrack that perfectly transports the dramatic and thrill of an extraordinary action shooter.
For “U-WARS” Soul drew upon a lot of different influences as inspiration like claustrophobic, urgent or awe-inspiring moments that people might experience in films like Das Boot, The Hunt for Red October or perhaps even The Abyss.
For over a decade, Soule has provided music for some of the most successful and admired games of all time. Star Wars: Knights of the Old Republic, Harry Potter, Total Annihilation, SOCOM: The Navy Seals and the Elder Scrolls series can all attribute music to him.
- modern game engine
- historical background
- 12 non-stop missions
- squad based FPS with two viewmode
- secret underwater weapons
- hydro accelerate system, mini-submarines and other vehicles.
- three types of gameplay -
- underwater bases
- underwater operations
- ground/islands/town missions
- multiplayer mode
Using Biart Studios' own biEngine, Underwater Wars is currently scheduled for release in mid 2010
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