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Runes of Magic

Platform(s): PC
Genre: Online Multiplayer
Publisher: Frogster Online Gaming GmbH (EU), Frogster America (US)
Developer: Runewaker
Release Date: March 19, 2009

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'Runes of Magic' Reveals Two New Elf Classes

by Rainier on July 7, 2009 @ 5:10 a.m. PDT

With an extensive range of features Runes of Magic prepares to redefine the standard of free-to-play MMO games. Even at the beginning Runes of Magic conveys its absorbing story in over 5,000 quests embedded in an atmospheric world.

In the upcoming 'Chapter II – The Elven Prophecy', the name giving elven will find their way into the game world Taborea. A widely branching background story entwines about the fairylike race with many new challenges that are going to be told in lots of new quests and new quest lines. Thus, 'Chapter II – The Elven Prophecy' will lead players into new game regions characterized by elven lore like an elven island at the shore of Ravenfell.

Along with the release of the second chapter of Runes of Magic ‘The Elven Prophecy’ the secretive Elves will appear for the first time in September as a playable race in the world of Taborea. Tthe close combat class of ‘Warden’ and the magical class, ‘Druid’ and in doing so gives a first glimpse of the mysterious woodland folk.

Both classes are defined by their close connection with nature, which in turn also has a direct influence on the Elves’ special abilities. Thus the Wardens have the power to call upon the power of nature spirits and can connect with the woodland plants which in turn strengthen them with the power of the forest. They therefore always fight with side by side with a companion of plant origin which channels its power to support the Warden. Thanks to his companion, the Warden can be highly adaptable in the most diverse of combat situations.

The Wardens serve as guardians of nature. In times of peace it is their responsibility to ensure that the rules are abided to which in turn preserve the forests of Taborea, the Elves’ natural habitat. Over time the wardens have learned to communicate with the plants in their surroundings and have entered into a kind of symbiosis with them. While they protect the plants and teach them how to specialise, the plants make their powers and abilities available to them. The intimate relationship with nature allows the wardens to summon nature spirits, which then accompany them on their way through the forests and protect them in combat. In the course of their lives wardens receive different companions, their appearance and abilities are dependent on the warden’s experience and competence.

The wardens have a further duty upon them which is to defend the Elven folk from any danger which may threaten them. For this reason every warden passes through an excellent schooling in the use of various close combat weapons. In addition, wardens also have powers which strengthen both them and their comrades-in-arms and form a useful support in combined battles.

It is not uncommon that the tide of combat has been turned to the Elves’ advantage by the wardens and when in large numbers, there’s been barely an enemy which has not been put to flight as a consequence of the combat skill of the wardens and the natural force of their companions.

In contrast, the Druid’s abilities are at first glance similar to those of the human Mage, but they are, however, not confined to destructive magical powers. They possess in fact a multitude of attack methods and healing spells. A particular unique strength they have is the ability to harness ‘Nature’s Power’. The Druid collects the power in his body during combat and this then brings about special effects which cause many abilities to be strengthened. Furthermore he has versatile magic at his command in the areas of healing, support and combat and rules over various elements.

Druids take on the function of priests in Elven society. They are the custodians of the knowledge which the Elves have gathered about the forces of nature. By means of this knowledge druids have abilities which resemble those of the mage. Among female druids, those who are most complete in their knowledge of the forces of nature rise up to join the circle of possible wives of the king. Only the queen herself can be appointed as the high priestess.

In order to apply their abilities, druids use the dormant powers within them and use these to build up ‘Nature’s Power’. They can then use this to increase the action of their abilities, or to add effects to them. The amount of ‘Nature’s Power’ that the druid builds up is dependent upon which ability they use. They also have to consider most exactly the sequence in which they use their abilities in order to achieve the best possible effects.

In the use of their power, the druids can choose whether or not they wish to concentrate on supporting and healing their allies, or on directing the devastating force of nature at their enemy. And so in the course of their life-long education, they decide whether they wish to dedicate their powers more strongly toward healing and supportive functions, or more towards the destructive. Whereas the healing powers of the druids often achieve rapid effects, the damage that they can cause works over a longer period. As in nature the druid’s power unfolds slowly but enduringly.

Both Elf classes have numerous different skills which define them not only as dangerous adversaries, but also useful group members. For example, the Warden can cast thorny vines around opponents, which deliver physical damage every second, whereas the Druid in a group situation can raise the speed of attack for the group members for a given period.

With an extensive range of features Runes of Magic prepares to redefine the standard of free to play massively online role playing games. Runes of Magic conveys an absorbing story through more than 1.000 quests embedded in an atmospheric fantasy world. Players can choose between six main classes and combined with a secondary class they present 30 individual combinations of character classes over all. All characters possess unique skills with impressive combo attacks and can use mounts like war horses and more. A particularly attractive feature for guilds and players is the possibility to arrange their own virtual homes with individual furnishing. Thanks to an extensive crafting and reputation system, thrilling PvP, as well as demanding dungeons and boss-monsters, no wishes remain unsatisfied. The Taiwanese developer Runewaker has developed Runes of Magic according to western MMO standards within a time frame of three years. The studio will provide new challenges for players every four to five months with free add-ons and updates.

Features:

  • Free2play: no monthly fees, free download
  • Extensive dual class system (six primary and secondary classes)
  • Versatile spell- and attack-combinations
  • Enthralling background story
  • More than 1.000 quests and quest series on launch
  • No zone boundaries thanks to seamless architecture
  • Dungeons: Instanced and tile based as well as persistent
  • Individually developable skills and spells
  • Armour sets with special bonuses
  • Dynamic item system with hundreds of runes for upgrading
  • Optional PvP system with arena battles and guild wars
  • Ranking system with player-ranking lists
  • Multitude of unique mounts
  • Epic crafting system with the chance to improve existing items
  • Personalization of player houses through individual furnishing
  • Reputation system
  • Customisable user interface with the option to use Add-Ons
  • Map and radar system to find dealers, resources and quests easily
  • In-game auction houses for trading items
  • Teleport-Runes for instant travel
  • Mouse and keyboard controls for movement
  • Regular updates with new content
  • Cross-server fights in three-server-battle in development
  • Guild houses in special zones in development

Runes of Magic is free-to-play MMO, currently available worldwide.


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