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Warhammer 40,000: Dawn of War II

Platform(s): PC
Genre: Strategy
Publisher: THQ
Developer: Relic
Release Date: Feb. 19, 2009

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Dawn of War II' v1.4.2 Patch Details

by Rainier on July 9, 2009 @ 4:25 a.m. PDT

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe -- a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the RTS series, as ancient races -- including the dauntless Space Marines and savage Orks -- clash across ruined worlds on a mission to claim the galaxy and preserve their own existence.
There is Only War Release Notes 1.4.2

Balance Updates

Ork Balance Updates

Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage
Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m
Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated
Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated
Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180
Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25
Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz
Stormboyz
• The Bomma Boyz upgrade now requires Tier 2

Eldar Balance Updates

Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry
Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60
Rangers
• Ranger knockdown shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot reduced from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)
Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack damage from 15 to 20
Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60
Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75

Space Marine Balance Updates

Scouts
• Scouts now have melee resistance
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30
Tech Marine
• Moved Techmarine plasma gun to tier 2
Tactical Marines
• Tactical marine bolter damage increased from 23 to 27
Razorback
• Razorback upgrade no longer grants a speed bonus
Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators
Apothecary
• Spritual Rites now only heals infantry units

Tyranid Balance Updates

Zoanthrope
• Zoanthrope Focused Blast now slows by 60%
Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light
Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2%
• Fixed Lictor Hero Knockback
Lictors
• Lictor Flesh Hooks can target units in buildings
Carnifex
• T2 Carnifex can now heal at the HQ
Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85
Venom Brood
• Venom Cannon range increased to from 38 to 44
Rippers
• Rippers can no longer capture points

Miscellaneous Balance Updates

• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type

Bug Fixes

Ork Bug Fixes

Warboss
• Warboss’ boss pole graphic now applies to fire resist armor type and will show up on Sluggas and other units with this armor
• Warboss’ kustom shoota now fires normally
Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw
Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration

Eldar Bug Fixes

Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Removed LOS requirement on Group Teleport
• Warp Spider Exarch can now group teleport into the fog of war
Guardians
• Guardian grenade tooltip no longer mentions suppression
Farseer
• Fortune hotkey changed to O
Avatar
• The Avatar now appears as a triangle on the minimap

Space Marine Bug Fixes

Apothecary
• Apothecary’s Rapid Fire ability has been changed to weapon knockback from ability knockback and no longer works on retreating units
Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability

Tyranid Bug Fixes

Raveners
• Fixed Ravener Squad manual unburrow from breaking enemy weapons
• The manual unburrow ability no longer disables enemy weapons
• Poison Cloud now works when switching wargear
Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse
Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles

By participating in the Beta, you’ll get to play ‘There is Only War’ early, where you can play with new balance changes, new updates, and new features, all before the update is officially released. Steam will update your copy of Dawn of War II when you decide to participate.

By playing the Beta and giving Relic feedback, you’ll also become an active contributor towards the game’s development. The more you tell us about your experience in the Beta, the better the game will be when ‘There is Only War’ is fully released.

When the Beta is made available, you can opt-in using the Steam client by clicking on File, selecting Settings, then under the Account tab, clicking on the ‘Change…’ button under ‘Beta participation’. Click on the dropdown menu and scroll to find ‘Dawn of War II ‘There is Only War Update’

Click on the OK button to start downloading the files that will turn your retail Dawn of War II installation into the Dawn of War 2 ‘There is Only War’ Beta.

To opt out of the Beta, and to revert your copy of Dawn of War II to the retail release, use the Steam client and selecting to File, Settings, and then clicking on the ‘Change…’ button. Once the Beta participation window opens, select ‘None – Opt out of all Beta programs’ from the drop down menu.

World Builder lets you add victory points, power nodes, and requisition points under Urban, Desert, Tyrannoformed, and Jungle map tilesets. You can deform terrain, place cover objects, choose the weather, and define the size of the map. Maps can be released for two, four, or six players.

When released, World Builder can be opened from the local DOW2 directory. It will also include a sample map and a documentation file explaining how to publish a basic map for online play. It is recommended to run World Builder on a PC that handles Dawn of War II on ‘high’ or ‘ultra’ graphics settings.

The tool is being released to further open Dawn of War II to the modding community, to give fans the ability to contribute new content and increase the longevity of multiplayer. We here at Relic are looking forward to see what you have to contribute, and can’t wait to get pwnd while playing on some awesome community-created maps.

A New Observer Feature

New Observer and Referee options let you watch custom multiplayer games as a spectator. With this new perspective, the Observer can easily monitor the entire battle with a detailed look at the status of all players.

PvP Balance and Open Beta

‘There is Only War’ brings a significant balance update to Dawn of War II’s multiplayer game. We have re-tuned many units, added new abilities, and fixed many bugs and exploits. For more information, stay tuned to this blog for exclusive Dawn of War II Developer Battle Reports that showcase the new multiplayer changes for all four races.

Get an early look at this update with an open beta that goes live in early July for all Dawn of War II owners. Throughout the beta, we’ll be gathering community feedback to help ensure ‘There is Only War’ is the best update yet. Details about how to join the beta will be released in the coming weeks.

New PvP Maps

‘There is Only War’ adds 8 new multiplayer maps bringing the total map count to 17.

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to claim the galaxy and preserve their own existence. Powered by the re-vamped Essence Engine 2.0, the next evolution of Relic's proprietary game engine made famous in the award winning Company of Heroes, Warhammer 40,000: Dawn of War II will deliver fast-paced RTS action with ferocious melee and ranged combat in fully destructible environments. Immersing players in an in-depth non-linear single-player campaign and a fully-co-operative multiplayer mode, Warhammer 40,000: Dawn of War II is set to deliver the most visually-stunning Warhammer 40,000 setting ever created.

Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake…

Dawn of War II multiplayer will feature four playable races, twelve unique multiplayer heroes, five multiplayer maps, 240 online ranks to achieve, 110 visual armor upgrades, and 90 pieces of hero wargear. Throughout the multiplayer modes, any race combinations can be on the same team.

Game modes:

  • Automatch: All games are victory point win conditions; you can win by victory points or by destroying the enemy base.
    • Head to head
    • 3 vs. 3 team games
  • Custom Games: Custom games can be any size up to 3v3 and can be played on Live or on LAN. Custom games can be played with either victory point or annihilate only win conditions.

…In the war zones of Warhammer 40,000, the Tyranids are instinctive masters of swarm-tactics and close combat. Frequently appearing by the thousands across untold numbers of world, they always outnumber their opponents, a fact that often guarantees their victory. Each Tyranid is equipped with diamond-hard rending claws, razor-sharp teeth, and a variety of other bio-weapons suited to both close quarters fighting and ranged attacks. What’s even more fearsome are the monstrous creatures striding through a Tyranid swarm like Carnifexes and Hive Tyrants, true behemoths who tower over even the largest of tanks and mechanised units. In total, the Tyranids are a cold and brutal opponent to face. Even the best warriors in the galaxy can only hope to stall the Tyranids’ advance.


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