Brütal Legend

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: EA
Developer: Double Fine
Release Date: Oct. 13, 2009 (US), Oct. 16, 2009 (EU)

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'Brutal Legend' (PS3/X360) Muliplayer Units and Descriptions - Screens

by Rainier on Aug. 13, 2009 @ 4:20 p.m. PDT

Brütal Legend is a 3rd person Action/Adventure game starring Jack Black in the role of roadie Eddie Riggs, who sets on an epic quest to build an army of rockers with only a broad axe, a big block V8 and his faithful guitar in hand.

From the mind of Tim Schafer and Double Fine Productions comes Brütal Legend , a 3rd person Action game rich in combat, imagery and storytelling that delivers lighter-flicking fun sure to melt your face clean off.

Brütal Legend tells the tale Eddie Riggs, the ultimate roadie. The "roadie's roadie", Eddie is the 1st person anyone calls when they need guitars tuned or stages rigged. With a love for hot rods and a photographic memory for every Heavy Metal album cover, and the lyrics those albums contained, committed to memory, Eddie has always felt out of place, like he should have been born earlier, when the music was real.

One night a stage accident knocks Eddie unconscious. With his blood dripping into the belt buckle he wears, a gift from his father, his blood quenches an ancient thirst that sucks him into a world that looks very strange yet oddly familiar, a world where every Heavy Metal album cover and lyric Eddie knows has come to life, a world where the evil emperor Doviculus and his demon army, The Tainted Coil, have enslaved the last remaining humans.

Led by Lars Halford alongside his sister Lita and the mysterious Ophelia, the human resistance is far from helpless. However, what they lack is someone to bring them all together; someone who can organize them and lead them into battle, what they need is a roadie. Under Eddie's command, this barbaric force of hot-rods, Marshall stacks, leather, and chrome will bring this ancient world into the age of Metal.

Muliplayer Units And Descriptions:

HEADBANGER
The mighty Headbangers of Ironheade are both the group's namesake and its soul.

ROLE
Basic melee infantry, upgradeable.

DOUBLE TEAM
Headbangers gather around Eddie in a circular mosh pit. Most small infantry that approach will be knocked back and suffer moderate damage.
  
RAZOR GIRL
Armed with the highly flammable husks of the wild Razorfire Boar, the Razor Girls bring ranged death to Ironheade's enemies.

ROLE
Basic ranged infantry, upgradeable.

DOUBLE TEAM
A Razor Girl hops onto Eddie's shoulders, allowing him to select targets for an enhanced-damage attack.

ROADIE
The stealthy Roadies are capable of producing feedback sufficient to bring down even the largest structure.

ROLE
Melee infantry, building-destroyer. Stealth specialist, hidden from enemies unless in close quarters.

DOUBLE TEAM
Ridable infantry. Eddie jumps atop one of the speaker stacks, getting all the benefits of his fellow Roadies' stealth. He's then able to create a feedback blast with knockback.

BOUNCER
A proud warrior-class, the Bouncers make up in strength and determination what they lack in intelligence, patience, and basic social skills. Some say their cast-iron battle fists hide impossibly delicate, carefully-manicured hands.

ROLE
Large melee infantry, vehicle-killer.

DOUBLE TEAM
Eddie picks up the Bouncer and drops him, doing area damage and knocking back small infantry.

HEADSPLITTER
Based on the General Lionwhyte's legendary defensive installation in the Cleave of the Impaler, these ranged vehicles are both powerful and versatile.

ROLE
Ranged vehicle.

DOUBLE TEAM
Drivable vehicle. Eddie can aim and fire the Headsplitter's weapon, doing higher than normal damage.

METAL BEAST
Tamed only by the gentle touch of the Zaulia, Metal Beasts are a vicious foe in battle against infantry.

ROLE
Large short-range infantry, melee infantry-killer.

DOUBLE TEAM
Ridable infantry. Eddie can aim and fire the Beast's potent breath weapon.

THUNDERHOG
Led by Kill Master, the reclusive Thunderhog riders are less focused on doing damage than they are on healing it.

ROLE
Support vehicle, upgradeable. Soothing bass jams heal nearby infantry. Effect does not stack with additional Thunderhogs.

DOUBLE TEAM
Drivable vehicle. Eddie can take the bass guitar and produce a massive sonic blast, temporarily stunning nearby infantry and vehicles.

ROCK CRUSHER
The ultimate portable stage, when it's time to take the metal to your enemies' front door.

ROLE
Massive ranged assault and support vehicle. Pyro mortars rain death upon enemies from afar while portable speaker stacks motivate nearby troops, raising their damage output. Oh, and there's also the front-mounted crusher.

DOUBLE TEAM
Drivable vehicle. Eddie plays the Bladehenge solo, summoning the Blade of the Metal Gods upon his enemies.

FIRE BARON
 A clan of outlaw humans, the Fire Barons strive to live only for the next battle, or the next bottle. Or both, that would be fine.

ROLE
Fast vehicle, melee-killer.

DOUBLE TEAM
Drivable vehicle. Eddie lays down a trail of flaming booze, limiting the movement of enemies.


THE DROWNING DOOM

GRAVE DIGGER
These lowly Drowning Doom initiates are relatively weak on their own, but tend to gather in crowds, where they can work together to overcome opponents and more easily express their individuality.

ROLE
Basic melee infantry, upgradeable.

DOUBLE TEAM
Ophelia falls into a Grave Digger's hole and is able to travel beneath the ground; when the time is right, she can burst forth, producing a large explosion.

BRIDE
Brides walk the land cloaked in sorrow, searching for love — the only thing they ever wanted during their lives. Or maybe they're zombies who think they look good in wedding dresses. Either way, BE AFRAID.

ROLE
Support infantry, upgradeable. Localized storm slows enemy movement and attack rate. Effect stacks with multiple Brides.

DOUBLE TEAM
Ophelia dances with her Bride and summons forth lightning strikes upon enemy targets.

RATGUT
Is Ratgut the master and his rats the minions, or he in fact a prisoner of these ravenous vermin? The truth may be told some day... but not today.

ROLE
Short-range infantry, melee infantry-killer.

DOUBLE TEAM
Ridable infantry. Ophelia jumps into Ratgut's spacious stomach; from that location's relative safety, she can control her host's disease-ridden friends and focus their attacks on specific groups of enemies.

ORGANIST
Mysterious phantoms who refused to let go of life, Organists revel in spreading dread to all in earshot.

ROLE
Support vehicle. Pipe organ music intimidates foes, causing them to do less damage. Effect stacks with multiple Organists.

DOUBLE TEAM
Drivable vehicle. Ophelia takes control of the Organist and is able to use him to latch onto enemy units, controlling them manually like a puppet-master.

LIGHTNING ROD
The ghastly Lightning Rod drivers are being slowly executed even while they fight for the cause of the Drowning Doom.

ROLE
Ranged vehicle.

DOUBLE TEAM
Ridable vehicle. Ophelia can aim and fire the Lightning Rod's weapon. The weapon also can be charged up by holding the Fire button, allowing the bolt of electricity to jump across multiple targets; the longer the charge, the more targets are affected, up to a maximum of eight.

BROOD
These haunting baby carriages seem to carry an infinite number of ferocious dolls, who are capable of tearing a vehicle to shreds in a matter of seconds.

ROLE
Small ranged vehicle, anti-vehicle specialist.

DOUBLE TEAM
Ophelia leaps into the Brood's void and is able to drive it like a vehicle. When the attack is initiated, the Brood will charge forward and explode, raining cuddly flaming death upon everything in the vicinity.

DIRGIBLE
An enigma. Who's in there?  What does he want?  What sort of life did he lead, that his decaying corpse would be capable of wreaking such havoc on the living? These are all excellent questions.

ROLE
Support vehicle. Noxious ash weakens enemies and causes them to take more damage from attacks. Particularly effective against buildings.

DOUBLE TEAM
Drivable vehicle. Ophelia hurls funeral urns onto the battlefield. The explosion does damage over time to enemies and slowly heals friendly infantry.

TREE BACK
Tree Back is a creature of few words, and prefers to let his crows speak for him.

ROLE
Massive ranged infantry.

DOUBLE TEAM
Ridable infantry. Ophelia summons Tree Back forth from the ground and sits in his tree as he lumbers across the battlefield. Tree Back has a powerful melee attack, and his crows continue to attack while his Double Team is active.

FRIGHTWIG
These maidens washed their hair in the Sea of Black Tears to give it supernatural luster, strength, and life. Little did they know that after their deaths, their hair would dig it's way out of the grave, and pull their heads along with it. A fearsome foe when attacking from afar.

ROLE
Basic ranged infantry, upgradeable.

DOUBLE TEAM
Ophelia tosses the Frightwig onto an enemy unit, forcing it to attack its allies. Frightwigs take a portion of the damage directed at the unit to which they're attached.

REAPER
Death; Mors Mortis; La Petite Mort; he has many names, but the legendary soul-collector and noted equestrian is here, and he's ready to rock.

ROLE
Fast infantry, melee infantry killer.

DOUBLE TEAM
Ridable infantry. The Reaper produces an aura of Fear, sending enemy infantry running. Then Ophelia can take the Reaper's scythe and target specific enemies.


THE TAINTED COIL

SOUL KISSER
Leather-clad scissor-headed maidens of pain.

ROLE
Basic melee infantry. Super and Ultra versions available.

DOUBLE TEAM
Doviculus can take hold of a Soul Kisser and hurl her at an enemy. She'll explode on contact, dealing heavy damage to any target. Regrettably, the Soul Kisser's life is lost, but her heroic sacrifice will make her legend for generations to come.

SKULL RAKER
The Skull Raker may have the mind of a demented infant, but he's got the body of a much larger, even more demented infant.

ROLE
Large general-purpose infantry, effective at short or medium range. Super version available.

DOUBLE TEAM
Ridable infantry. Doviculus uses his staff to strike the Skull Raker's head directly into enemies.

PUNISHING PARTY
The Dominatrices' love for their Slave is almost as potent as their hatred of Doviculus' enemies. However, in the end, both are treated similarly.

ROLE
Basic ranged infantry. Super and Ultra versions available.

DOUBLE TEAM
Doviculus jumps atop the Slave and is able to manually throw spears at a target.

PAIN LIFTER
Coil flesh-farm specialists take a core of sharp, disease-ridden medical waste and grow a helpless creature around it, informally named the "Agony Ball". When hurled at the Coil's foes, the Ball explodes and rains years of accumulated suffering upon its target.

ROLE
Ranged vehicle, infantry-killer. Super version available.

DOUBLE TEAM
Drivable vehicle. Doviculus can aim, fire, and roll the Agony Ball, and trigger its detonation.

HEART CUTTER
The Heart Cutter's sacrificial hearts are selected for muscle mass, blood flow, and ripeness. Originally human victims were used, but the Druids (who are otherwise unrelentingly vicious) proved more squeamish than Doviculus had expected.

ROLE
Ranged vehicle, anti-vehicle specialist.

DOUBLE TEAM
Drivable vehicle. The Druid stabs Doviculus himself in the heart, producing an array of deadly blades at the targeted location.

SCREAMWAGON
The Screamwagon provides support and motivation to Coil forces.

ROLE
Support vehicle. Super version available. Cycles between three buffs for nearby allies: Reduction of damage taken, increase in damage done, and accelerated growth when summoning new squads. Duplicate buffs don't stack, but Screamwagons set to different buffs will work normally.

DOUBLE TEAM
Drivable vehicle. The wagon sprouts deadly frontal spikes, and the active buff can be cycled.

BATTLE NUN
Lithe, elegant, and deadly, the Battle Nun is the most common of the Coil's prestigious Hierarchy class.

ROLE
Melee infantry, hierarchy unit. Super and Ultra versions available. Slowly heals nearby minions and quickly regenerates her own health when surrounded by minions.

DOUBLE TEAM
Doviculus must hold an audience with Battle Nuns to produce Tier 1 squads.
  
WARFATHER
The noble Warfathers represent the elite of the Coil's hierarchy class. By reading prayers from their Unholy Tomes, they unleash powerful ranged attacks on enemies.

ROLE
Ranged infantry, hierarchy unit. Super version available. Slowly heals nearby minions and quickly regenerates his own health when surrounded by minions.

DOUBLE TEAM
Doviculus must hold an audience with Warfathers to produce Tier 2 squads.

OVERBLESSER
The Overblesser is the singular leader of the Coil's hierarchy class. He strides righteously across the battlefield and passes fiery judgment upon his foes from atop a ghastly four-legged altar.

ROLE
Ranged infantry, hierarchy unit. Slowly heals nearby minions and quickly regenerates his own health when surrounded by minions.

DOUBLE TEAM
Doviculus must hold an audience with the Overblesser to produce Tier 3 squads.

HATE CAGE
The Hate Cage is really two distinct creatures - the gigantic (if mindless) legs and the caged demon, who is nothing more than a twisted lump of pure, unfiltered hate.

ROLE
Massive ranged infantry. Caged demon spits liquid hate at enemies. Any foes standing near the cage will also be soaked in hate, causing them to take more damage from attacks.

DOUBLE TEAM
Ridable infantry. The Cage has a powerful stomp attack.

BLEEDING DEATH
Prior to battle, the loathsome Bleeding Death is stuffed violently into its ballistic iron maiden. When the maiden is fired by the Coil's Pain Cannon and the Bleeding Death is finally unleashed upon the battlefield, it brings with it complete destruction. Mortally perforated by its prison, the creature slowly bleeds to death, even while bringing destruction to its foes.

ROLE
Massive melee infantry. Refuses to follow orders.

DOUBLE TEAM
None.

TICK CHOPPER
Only summonable by guitar solo, Lord Doviculus' unruly hellions are impractical under most battle conditions. However, on occasion, their unique demeanor and deadly blood-draining tick attack is a perfect fit for a specific tactical situation.

ROLE
Fast vehicle, melee infantry-killers. Only summonable via guitar solo.

DOUBLE TEAM
None.

Key Features

  • Brütal Legend's core gameplay is classic Action. From close quarter blows delivered by The Separator, Eddie's blood soaked broad axe, to ranged combat from your demon-slaying guitar named Clementine, as well as vehicular attacks supplied by your hot rod, The Deuce (aka The Druid Plow), Brütal Legend delivers deep, rewarding, fun combat that will have you throwing your "devil horns" in the air.
  • Inspired by some of the most iconic album art and lyrics of all-time, Brütal Legend features a streaming, open world rich with detail, from mountains made of guitar amps to big block V8 engines rising from the ground, delivering a world truly unique and unlike anything you've seen before.
  • Lead by Jack Black as the voice of Eddie Riggs, the epic cast of Brütal Legend features vocal talent providing by some of Metal's biggest names, including Rob Halford of Judas Priest, Lemmy Kilmister of Motörhead, Lita Ford and more.
  • Take the Metal madness online in Brütal Legend's Multiplayer mode that combines action combat with a strategic unit-control mechanic that allows the player to direct their army in The Battle of the Bands, where the ultimate trophy is survival
  • Gain "Lighter Tributes" throughout the world and visit The Motorforge, where you can upgrade The Separator, Clementine and The Deuce to make them even more lethal on the battlefields
  • Known for creating a level depth and humor in his characters, Tim Schafer is consistently recognized as one of the gaming industry's premier designers and has written such classics as Full Throttle, Grim Fandango and PsychoNauts.
  • Brütal Legend will feature a fully licensed soundtrack that includes some of the greatest Metal and Rock and Roll songs ever assembled.

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