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Guild Wars 2

Platform(s): PC
Genre: Online Multiplayer
Publisher: NCSoft
Developer: ArenaNet
Release Date: Aug. 28, 2012

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'Guild Wars 2' - Screens & Trailer

by Rainier on Aug. 20, 2009 @ 4:27 a.m. PDT

While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.

Get the Guild Wars 2 [PC] Trailer off WP (200mb)

While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.

In addition to humans,Guild Wars 2 players will be able to create, customize, and play a variety of non-human races.

  • Charr - The conquerors of Ascalon, the charr are ferocious, warmongering creatures—the intractable foes of humanity. Now, as greater dangers threaten their conquests, the charr legions and their war machines prepare for war.
  • Norn - The norn are half-giant brawlers from the frigid northern lands who can shape shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
  • Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
  • Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.

Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.


Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes.

We're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.

In GW 2 you will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges.Guild Wars 2 will feature some challenges that require players join forces to conquer.

Because Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded game play, it would not be possible to directly use an original Guild Wars character.

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2.  The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements. 


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