No More Heroes 2: Desperate Struggle

Platform(s): Wii
Genre: Action
Publisher: Rising Star Games (EU), Ubisoft (US)
Developer: Grasshopper Manufacture
Release Date: Jan. 26, 2010 (US), May 28, 2010 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'No More Heroes 2: Desperate Struggle' (Wii) T-Shirt Design Contest

by Rainier on Aug. 25, 2009 @ 9:47 a.m. PDT

No More Heroes 2: Desperate Struggle continues the tale of punk anti-hero Travis Touchdown, the Japanese anime Otaku, and pro wrestling-obsessed assassin. Travis finds himself at the bottom of the UAA (United Assassins Association) rankings and must wage war to become the No. 1 assassin once again.

No More Heroes 2: Desperate Struggle continues the tale of punk anti-hero Travis Touchdown, the Japanese anime Otaku, and pro wrestling-obsessed assassin. Travis finds himself at the bottom of the UAA (United Assassins Association) rankings and must wage war to exact revenge and become the No. 1 assassin once again. The follow-up to the popular No More Heroes will offer fans infectious, fun gameplay that allows you to wield not just one, but two swords and face multiple bosses simultaneously in bigger-than-ever boss battles.

Ubisoft announced an online contest inviting fans to submit designs of their very own custom t-shirt to be included in the upcoming release of No More Heroes 2: Desperate Struggle. Fans will be able to create their own unique design and the winner will be hand-picked by video game legend and No More Heroes creator Goichi Suda (Suda 51).

The contest is now open, and all entries are due by September 10, 2009, 11:59pm Pacific Standard time. To participate, and for more details, visit the official website.

Ubisoft's No More Heroes 2: Desperate Struggle, developed by Grasshopper (Suda 51), is scheduled to release January 2010.


More articles about No More Heroes 2: Desperate Struggle
blog comments powered by Disqus