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Operation Flashpoint: Dragon Rising

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Codemasters
Release Date: Oct. 6, 2009 (US), Oct. 8, 2009 (EU)

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'Operation Flashpoint 2: Dragon Rising' (ALL) Shows Off Co-Op - Screens & Trailer

by Rainier on Sept. 1, 2009 @ 4:57 a.m. PDT

Using Codemasters Neon engine, Operation Flashpoint: Dragon Rising will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Get the Operation Flashpoint: Dragon Rising [ALL] Trailer off WP (105mb)

In Operation Flashpoint: Dragon Rising, the entire single player campaign is fully playable co-operatively for up to four players online. Teamwork and communication are key as gamers take on USMC infantry and spec ops roles battling the might of the Chinese PLA as the war plays out across Skira island.

“There’s no better FPS experience than playing together with mates in a fire team and four-player co-op is the sweet spot; I’d say it’s the ultimate Operation Flashpoint: Dragon Rising experience,” said Sion Lenton, Executive Producer for Operation Flashpoint: Dragon Rising. “The nature and freedom of the game lends itself perfectly to the spirit of co-op play – especially as human players explore avenues that the AI won’t always,”

During a co-op game, the host assumes the role of fire team leader and the remaining players choose their role, including medic, rifleman, engineer or anti-tank specialist, via the load out screen. The fire team leader is responsible for issuing specific commands, such as directing suppressing fire, setting way points and instigating flanking manoeuvres. Similarly, if players take control of a vehicle during a mission, roles specific to that vehicle become available, such as driver, commander, gunner or co-pilot in a helicopter.




“Good communication between fire team members is hugely important, especially when mission objectives can be handled in multiple ways. The successful co-op team will learn authentic USMC tactics via the command radial and gameplay encourages the discussion of those tactics; that’s the key to winning the battle and ultimately the war,” continued Lenton.

“It’s a thoroughly immersive co-op experience; the tense atmosphere becomes especially apparent in the spec ops missions, where players will find themselves whispering commands to each other as they become gripped by the fear of being discovered by the enemy.”

In addition to the campaign, the game’s individual single missions, once completed, can be set up as self contained co-op games. This enables players to jump straight to their favourite missions have up to 3 players to join as part of their unit. Co-op play also offers re-spawn points at checkpoints gameplay that encourages the fire team to stick together.


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