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Lost Planet 2

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Capcom
Developer: Capcom
Release Date: May 11, 2010

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Capcom to Use Havok Physics Middleware in All Triple-A Titles

by Rainier on Sept. 1, 2009 @ 8:20 a.m. PDT

Lost Planet 2 is set 10 years after the original. A climate change has melted the snow-covered landscape and created new environments, such as jungles. LP2 features co-op, turret-toting mechs and Gears of War 2-like portable cover/shields.

Three of Capcom’s recently released titles (Lost Planet, Dead Rising, and Resident Evil 5) were developed using the physics solution, as will the upcoming Lost Planet 2 and Resident Evil: The Darkside Chronicles.

“Havok is very excited to continue working with Capcom’s talented development team to help with its upcoming games. The fact that a powerhouse such as Capcom chose Havok for these new titles demonstrates Havok's clear leadership position as the premier technology solutions to developers around the world,” said David O’Meara, Managing Director of Havok. “We're proud to be a part of Capcom’s development strategy. Havok Physics was easily integrated into Capcom’s existing game development pipeline and we believe these triple-A projects will showcase the unparalleled flexibility and robustness of Havok Physics.”

“We chose to work with Havok because its software is the fastest and most scalable physics engine available. Havok’s support and documentation sets the gold standard in the industry,” said Jun Takeuchi, General Manager of Research and Development Strategic Planning Department, Consumer Games Research and Development Division of Capcom Co., Ltd. “After a comparison with other companies’ products, we valued the superiority of Havok and adopted its software.”

Havok Physics is the leading real-time collision detection and physical simulation solution on the market today. Havok Physics is in more than 200 games comprising over 400 platform skus, and it will be included in over 65 titles slated for release this year.

O’Meara adds, “Havok’s Tokyo-based office will ensure a successful relationship by providing Capcom with not only our state-of-the-art physics solution, but with experienced and personalized language and cultural technical support and customer service.”


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