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Age of Conan: Hyborian Adventures

Platform(s): PC
Genre: Online Multiplayer
Publisher: Eidos
Developer: Funcom
Release Date: May 20, 2008 (US), May 23, 2008 (EU)

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Funcom Opens New Studio in Montréal

by Rainier on Sept. 1, 2009 @ 11:59 a.m. PDT

Age of Conan is an online action RPG featuring amix of a deep, story-driven single-player experience and a massive and brutal multiplayer end-game bringing forth the ultimate representation of the Age of Conan. Now you can enter the brutal domain of the world's greatest fantasy hero.

"Montréal has established itself as one of the world's most important locations for video game production, and we are looking forward to taking part in that success," says Funcom CEO Trond Arne Aas. "In addition to strengthening our North American presence, the new studio will take advantage of the great incentive programs offered by the Québec region, incentives that makes Montréal one of the most cost effective locations in the world for developing MMO games. This will in turn allow us to better balance our costs, making it possible for us to continue to expand our investments into the MMO segment."

Funcom is one of the most multi-cultural game developers in the business, with over 320 employees from all corners of the world employed at the company's offices in Norway, the US, China, and Switzerland. The company is responsible for the best-selling MMO `Age of Conan: Hyborian Adventures' that shipped over 1.2 million copies to retail in 2008, as well as the pioneering sci-fi MMO `Anarchy Online'. The company has developed more than 20 titles since its founding in 1993; including the critically acclaimed `The Longest Journey' and `Dreamfall' adventure games. Funcom is currently working on the expansion pack for `Age of Conan' called `Rise of the Godslayer' as well as its new MMO `The Secret World'. Developers at the Montréal studio will play an important role in the development of both of these games.

"It has been a pleasure for us to work with Investissement Québec in setting up our Montréal studio and we are very thankful for the strong support they have given us throughout this process," says Ole Schreiner, CEO of Funcom's new Montréal studio. "We are excited about the opportunity that Montréal represents to our company, not only because of the great incentives offered by Québec, but also the authorities' strong commitment to training qualified video games personnel and building a video games cluster in Montreal and Quebec."

Besides tapping into the excellent talent pool available in the region, Funcom will also move a certain number of key personnel over to the new studio.


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