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Angle of Attack

Platform(s): PC
Genre: Action
Publisher: 3000AD
Developer: 3000AD

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Angle of Attack' - v1.00.35 Patch Available NOW

by Rainier on Sept. 15, 2009 @ 12:00 a.m. PDT

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

Get the Angle Of Attack [PC] v1.00.35 Patch off WP (15mb)

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

The events that take place in Angle Of Attack occur during the final days of the air campaign of the assault on LV-115 – an important planet used by the Gammulans for military purposes and as a staging area for their assault on GALCOM forces.

The air campaign was already a losing battle that was to later prompt the decision by GALCOM to launch a planet killing assault by the GCV-Excalibur carrying the devastation R.A.N.D.O.M weapon. If you’ve played the full All Aspect Warfare game, you already know how that turned out. Not so good.

[MP]

[GEN]

- XBox360 game pad will sometimes continue to vibrate after player killed

[WL]

- [MP] Ability to form/join squads in multiplayer
- [MP] SteamWorks features planned (x = done)
x Game Overlay
* Leaderboards
* Stats & Achievements
* Matchmaking and Lobbies
* Built-In Voice Chat
* Steam Cloud
* Steam DLC delivery

[1.00.35 | 09-14-09]

*** PUBLIC RELEASE BUILD ***

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.34 | 09-13-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.33 | 09-11-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.32 | 09-10-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.31 | 09-09-09]

- [GEN] At LT. COMMANDER (pilot) rank or higher, player can now command other friendly forces using the Team Orders Menu.

- [MP] FIXED: Joining co-op server from GameLobby would set the wrong game type

[1.00.30 | 09-01-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.29 | 08-28-09]

- [GEN] FIXED: vehicles only mouse steering could be enabled in aircrafts.

- [MP] FIXED: target markers weren't visible in MP remote servers.

[1.00.28 | 08-21-09]

- [GEN] Disabled various cheat command line parameters

- [GEN] Starbase and launch pad objects now appear in the TRS/GND radar instead of NID/MAP radar.

- [WL] Increased number of clients in CO-OP mode from 4 to 8 players

[1.00.27 | 08-18-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.26 | 08-12-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.25 | 08-10-09]

- Updated to latest All Aspects Engine build. No AOA specific changes.

[1.00.24 | 08-08-09]

*** FIRST PUBLIC RELEASE BUILD ***

- [GEN] FIXED: ground vehicles could sometimes fall through the terrain.

[1.00.23 | 08-07-09]

- [MP] FIXED: Starbase names were not transmitted so you couldn't dock in some cases.

[1.00.22 | 08-06-09]

- [WL] Mouse wheel now scrolls game docs viewer

- [WL] Added ALT+Q to invoke the game commands only

- [WL] Added a new TRS/EAD filter which shows only SAM, SAL and LPAD units, making it easier to locate and engage them.

- [MP] Added ability to disable Enemy Air Defense assets on the server using "enable_ead=0" parameter or the in-game server host screen. This prevents SAMs from launching missiles, SALs from firing and launch pads from launching intercept fighters. This is useful in cases where players just want to dogfight against each other without being engaged when they stray into hostile airspace since EAD units are very deadly.

- [GEN] Can now turn XBox360 controller vibration ON or OFF in game options. This way, if it gets stuck, you don't have to quit the game. Just go to options and toggle it. That should reset it.

- [MP] FIXED: - W and S keys playing craft after-burner sound in chat box

- [MP] FIXED: changed number of players on server calculation to match Game Lobby.

- [MP] FIXED: MP servers sometimes wouldn't detect clients crashing on the ground or against objects.

- [MP] FIXED: turret sounds weren't being played when playing in remote servers.

[1.00.21 | 08-04-09]

- Released new demo update. This is the last one.

- [WL] Changed TAB key (MP Game Score interface) behavior. Mouse button is no longer used to close it. Instead, tapping TAB will open it for a few seconds or if kept pressed it will stay open until the key is released.

- [GEN] FIXED: some HUD elements were drawn on top of screen interfaces.

- [MP] FIXED: craft movement keys (WSADFZ) were still enabled when MP chat was active.

- [MP] FIXED: when hosting a game sometimes the scenario name wouldn't be properly broadcasted. Also the number of players wouldn't display correctly in the server browser.

- [MP] FIXED: Change Team/Race menu wouldn't always show up properly.

- [MP] FIXED: "target attacker" keys weren't working in MP.

- [MP] FIXED: missile inbound warning beep wasn't playing when on remote servers.

- [MP] FIXED: client assets weren't being properly broadcasted. This was causing them to not show up in Tacops map (ALT+M) or the client list (TAB).

- [MP] FIXED: "target nearest friendly base" keybind was disabled.

[1.00.20 | 08-02-09]

- [GEN] Spiralling effect when ship is badly damaged is reduced at low altitude to allow pilot to still have some control over the ship.

- [GEN] FIXED: NPC crafts would sometimes have difficulty navigating within scenes.

- [MP] FIXED: MP game type class was not being properly initialized. This was causing game time and score to sometimes not show up in the HUD.

- [MP] FIXED: DJP numbers were not broadcasted from MP server to clients.

- [MP] FIXED: when hosting an MP game the host client wouldn't see missile contrails.

- [MP] FIXED: 'Acquired' and 'Hostile Launch' sounds weren't played when on remote MP servers.

[1.00.19 | 08-02-09]

- [GEN] Updated number of game manual pages due to added sections documenting the AHS and TACOPS maps (below).

- [GEN] Removed night vision auto toggle. Enabled ALT+N manual toggle

- [GEN] Enabled Tacops map (ALT+M)

- [GEN] Enabled Altitude Hold System (ALT+H)

- [GEN] Revised 3D sound ranges

- [GEN] Enabled object Visual Target Tracking (VTT) boxes. Was previously enabled only with cheats enabled due to the amount of clutter introduced in the HUD when enabled. Without this, you will only see the designator box for the current target - no others. We may make this a toggle, though if you toggle Single Target Tracking (STT) mode (\ key) all VTT are removed and only the current target designator box appears.


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