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Conquest! Medieval Realms

Platform(s): PC
Genre: Strategy
Publisher: Slitherine
Developer: Illustrious Software

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Conquest! Medieval Realms' - v1.8 Patch Available NOW

by Rainier on Sept. 25, 2009 @ 1:11 p.m. PDT

Conquest! Medieval Realms is a turn-based game where the objective is to conquer up to 7 opposing players (either AI players or other human players) by defeating their armies and capturing their lands - to do this you will need to unite all of your lands, build up a powerful economy, and raise armies to defend the homeland and to take lands from your enemies.

Get the Conquest! Medieval Realms v1.8 Patch off WP (3mb)

v1.8 Changelist:

  • Added hotseat multiplayer mode
  • Added new setting to track AI moves
  • Added new setting to control speed of AI moves
  • Fixed thread issues causing "Error during rendering" crashes
  • Prevented AI from crashing when it fails to combine units
  • Fixed possible crashes caused by minimap
  • Fixed crashes which can occur when ending turn
  • Fixed crashes which can occur when clicking on the map
  • Fixed crash which can occur when a territory can not be found
  • Fixed audio bug which was causing CTDs

v1.7 Changelist:

  • Fixed bug on "The Forest" map
  • Fixed bug where capturing a crossing did not always correctly split territories
  • Fixed bug where AI could make cavalry without stables
  • Further improvements to texture handling to reduce video memory issues#

v1.6 Changelist:

  • Fixed bug causing AI to buy units and immediately starve
  • Failing to init DirectX now displays a message suggesting possible fixes
  • Fixed various spelling mistakes
  • Fixed many issues which only occur if playing a second, third, etc game
  • Fixed bug causing crash dialog to flicker on when quit button is clicked
  • Fixed bug where rebel mobs could be removed if they exist in a one-tile territory
  • Added option to include email address for contact to error dialog
  • When playing through the lobby system, player names are now auto-entered
  • Player names are now displayed on the stats panel in game
  • Player name is now remembered between games
  • Game will now check for newer versions and inform if one is available
  • Fixed bug allowing players to rename each other
  • Fixed bug allowing players other than the host to add/remove AI
  • Fixed bug where AI attempted to build towns on 1-tile territories
  • Fixed bug in saving/loading which caused a lot of territory numbering bugs
  • Various minor AI tweaks and improvements

v1.5 Changelist:

  • Fixed bug where typing in non-masked text box caused a crash
  • Reduced video memory usage to prevent out of video memory errors

v1.4 Changelist:

  • Added multiplayer lobby to make it easier to get a game online
  • Fixed bugs causing the game to continue running in the background after being closed
  • Failing to join a multiplayer game no longer crashes the game
  • AI now attempts to protect units which are objectives
  • Added tooltips to indicate why buildings are not available when advanced mode is off
  • Fixed bug where F1 caused crashes in skirmish games
  • Improved error reporting for DirectX crashes
  • Fixed bug where a player losing connection could freeze the game for all players
  • Fixed various minor bugs which could lead to crashes
  • Fixed bug where attempting to set slot 0 (the game host) to open caused a crash

v1.2 Changelist:

  • Fixed bug preventing campaign games from being saved
v1.1 Changelist:
  • Fixed bug causing crash when clicking on a map to load in skirmish setup
  • Fixed bug causing crashes when clicking units after loading a saved game
  • Fixed bug causing defeat message when a player wins if the turn order has been changed
  • Fixed bug preventing saved games from loading if turn order is changed
  • Fixed incorrect button tooltips
  • Slowed AI moves down so that players get a better idea of what the AI is doing
  • Updated side panel colours to more closely match map colours

Conquest! Medieval Realms, developed by Illustrious Software, is a turn-based game where the objective is to conquer up to 7 opposing players (either AI players or other human players) by defeating their armies and capturing their lands - to do this you will need to unite all of your lands, build up a powerful economy, and raise armies to defend the homeland and to take lands from your enemies.

Conquest ! Medieval Realms, will be packed with hours and hours of clever fun-packed, brain-bending strategy gaming.

  • Conquest! is a simple game to learn, but you will need strategy, tactics and cunning if you expect to defeat all of your enemies and rule the world.
  • Play as the English or the French in the Hundred Years War, or fight the Wars of the Roses.
  • Play games with up to 8 human players across a LAN or the internet.
  • Try your skill against 5 levels of AI in the campaign or skirmish modes.
  • Randomly generated maps give you billions of potential battlefields to fight on.
  • Use the included editors to create your own maps and campaigns

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