MLB 10 The Show is also building upon an already stellar reputation for immersion and unparalleled delivery of the baseball experience. With several new key features and enhancements to the critically acclaimed title, MLB 10 The Show is poised to continue the franchise's reign as the premier MLB licensed game on any platform.
The long awaited Home Run Derby leads the deep features list in MLB 10 The Show for the PS3 system. Fully implemented in the season modes and available as a stand alone feature, Home Run Derby follows the MLB rules and flow. The MLB Futures Game will also be available within season modes in its correct time frame (just before the HR Derby), as well as fully functional online leagues. The new online season leagues will save and display MLB player stats, track player energy, allow for trades/injuries, and offer 40-man roster functionality.
Additional new features for the PS3 game include "Catcher Mode," the ability to call the game as the catcher, select pitches, and be the ultimate field general, just like Joe Mauer. MLB 10 The Show will also offer daytime transitional lighting, user controlled pick-offs, a newly added "Movie Maker" menu giving the user the ability to select multiple replays to add to and edit a single movie, and 11 new stadiums. Five new Minor League stadiums will be introduced, as well as a selection of classic parks available on the PS3 system for the first time including Forbes Field, Crosley Field, The Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.
The popular "Road to The Show" mode returns with version 4.0 featuring the addition of two new interactive training modes, new settings, and new presentations. Interactive training will consist of a set of mini-games designed to improve a player's fielding and pitching ability, adding to last year's introduction of batting and base running training. "Franchise Mode" also returns to the game, including the 40-man roster, salary arbitration, waiver transactions and September call-ups.
One of the goals going into this year was to finally enable the ability to mimic your real-life counterpart rosters when in Franchise mode. In order to do so, the developer had to allow all 30 teams to be set for user control. Before we could even dive into that, we had to change up how profiles and options work.
In the past, you were allowed to create a total of four profiles. With this new 30-Player control, the profile system had to be opened up to accommodate the potential for a full 30 players. One of the biggest reasons was to have the ability to support up to 30 different option sets. So now you have the ability to create 30 different profiles, and assign any or all of them to your selected teams. If you want only one team to use a custom option set, assign a profile to only that team, and all other selected teams will use the Global options set.
After crossing the options hurdle, another area that needed to expand on was our player injury system. In order for you to have that true-to-life roster, there was a need to allow you to manage your player injuries. The game now support a system that allows you to select which players should be injured, choosing their injury type and injury duration. You can also choose to remove players from the disabled list at any point, ensuring your roster can be kept in sync with the actual club roster. In order to use this feature, you need to first set the Injuries option to manual.
During the game's design phase, the developers realized one important roster control aspect we desperately needed to add — Class-A rosters. This year you will now have a Class-A team roster to work with, giving you even more wiggle room when making roster decisions. The Class-A team cannot be taken in game, but you can use it as another 15 roster spots for your organization.
Once finished addressing the tools vital for you to support your rosters, the team looked at polish features, and came up with a new email system in Franchise mode to provide you with one convenient place to keep tabs on your organization needs. This email system will provide with you updates in a variety of areas, including day-to-day operations, roster related information, Minor League player updates, and league transactions. You will have the ability to cater your inbox by selecting which areas you want to be notified of, and which you don’t.
The last area expanded upon was the waiver system implemented last year, and real-time waiver periods have been added. Now when a player is placed on waivers, teams will have 48 hours to place a claim on the player. After the 48-hour period, the claiming team with the highest waiver priority is awarded the player. Teams are now able pass players through revocable trade waivers and, if he clears, can trade that player after the July 31st trade deadline. Also, when a player is designated for assignment, teams will now have 10 days to decide whether to release him, trade him, or if he clears waivers, assign him to the minor leagues. As was the case last year, a transaction handbook that you can visit at any point to familiarize yourself with all of the rules is available.
New Game Features:
- HR Derby – The Home Run Derby and MLB All-Star Futures Game are now available during the All-Star break in our season modes and as a stand-alone experience.
- Catcher Calling the Game – Call pitches and play as the field general, just like Joe Mauer.
- Online Gameplay Improved – This year the online gameplay experience has been vastly improved and will detect and respond better to adverse network conditions along with reduced bandwidth to help the speed and flow of online gameplay.
- User Controlled Pick-Offs – Surprise a base runner with a quick move or lull him to sleep with our new pick-off mechanism.
- Custom Music, Fan Yells, and Chants – Assign music or a recording to an entire team, edit tracks to assign batter walk-up music, or record your own voice and assign it to play for the team or player during the situation of your choice.
- Movie Maker – Select up to ten replays to add to a single movie and do all the editing for your own highlight reel.
- New Stadiums – Five new Minor League stadiums as well as classic parks including Forbes Field, Crosley Field, Polo Grounds, Shibe Park, Sportsman Park, and Griffith Stadium.
- New Fielding/Pitching Training Modes and Practice Drills – New pitching and fielding training sessions will be part of our Road to The Show training suite.
- Road to The Show Version 4.0 – New option settings (Game Watch and Game Completion) allow users to set how much of the game they wish to view, our mistake tracking system and new Green Light system reward and penalize good play, and our new stat tracking system keeps stats for your player’s career versus every pitcher or batter faced during the current season that can be accessed at any time.
- Full Online Season Leagues – Fully functional online season leagues, save and display MLB Player stats, track player energy, allow for trades/injuries, and offer 40-man roster functionality.
- Weekly Live Roster – An updated live roster will be available every week throughout the entire season.
- Online Game History – View every game you’ve ever played online, complete with opponents, box scores, and game logs.
- 1-30 Player Season Modes – Control one or all 30 teams right from the start of your franchise or season.
- New Camera System – The most realistic camera system available will make you double take and make sure you’re not watching a live MLB telecast.
- Real-Time Presentations – More than 1,250 new gameplay animations, more than 1,000 new presentation animations, and more than 400 personalized pitcher and batter animations.
- Stadium Realism and Experience – Details, details, details! MLB 10 The Show offers daytime transitional lighting, shows all players on field in
real-time (including players in the dugout and bullpen), and offers improved stadium ambiance with HR/splash counters, fireworks, steam,
noisemakers, towels, thunder sticks, working digital and analog clocks, crowd reaching over the rails, and crowd detail, such as interaction
with vendors and placing K signs.
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