For the first time, players will be able to wage World War II across the massive expanse of the entire planet. From battles in Europe and North Africa all the way to Asia and the Pacific, WWII Global Conflict features the largest map yet (up to 131,072 tiles)!
Command the forces of 6 major and 58 different minor nations. 20 different unique unit types are portrayed and modeled with up to 30 different characteristics and stats. To add historical flavor and replayability, over 200 different in-game events are now depicted as well as over 50 different decision events that guarantee a unique experience each time the game is played.
Rewrite history with 3 full length, open ended global campaigns beginning at key stages of World War II. Begin the war from the historical invasion of Poland in 1939, the Axis high water mark of 1942 or in 1943 when the Allies may have just begun to turn the Axis tide in their favor.
An additional bonus "what if" campaign covers a hypothetical alliance between Germany and the USSR where they expand their non-aggression pact and take on the world.
- 1939 World At War - This is the main global campaign covering the entire war from start to finish. Players will be able to wage war across Europe, the Atlantic, North Africa, Asia and the Pacific. The campaign recreates a conflict of epic proportions that would go on to become a true global military struggle involving most of the world's nations, including all major powers.
- 1942 Axis High Tide - Following the fall of France and the German conquest of the Balkans, Hitler turned his attention east towards the Soviet Union. Having broken his pact with Stalin, his forces have won a string of successes against the Red Army which have taken them to the gates of Stalingrad. Meanwhile in the Far East, the Japanese Imperial Navy has dealt a devastating blow to the US Naval Fleet at Pearl Harbor while her Armies have swiftly captured the Philippines, Singapore, Thailand, Burma, the Solomons, the Dutch East Indies and Hong Kong. With Axis subs continuing to harass Allied shipping, Rommel poised to advance on El Alamein in North Africa and the Japanese Fleet moving in to strike at Midway, can the Allies ever hope to turn the Axis High Tide?
- 1943 Allies Turn The Corner - After a series of strategic defeats for the Axis forces, including the loss of North Africa, the battle for Stalingrad, Guadalcanal, and the death of Admiral Yamamoto, the Allies look to have turned the corner on the combined German and Japanese military forces. With a resurgent US Fleet in the Pacific and the western Allies poised to land on Sicily, can the Axis hope to regain the strategic initiative, or is the rest of the war now a forgone conclusion?
- 1939 Alliance Of Evil - The world is poised on the edge of the abyss as the two most powerful dictators in history have formed an alliance to take over the globe. Top secret clauses in the Molotov-Ribbentrop Pact of August 1939 include plans for the division between Germany and the USSR not only of Poland, but also of Europe, Africa and the Far East. This Pact paves the way for Hitler to take control of central and western Europe while Stalin is free to impose his version of Communism throughout Asia
- Would you as the British Government so desperately need Destroyers against German U-Boats that you would give several naval bases to the USA?
- Could Franco be convinced to join the Axis if enough monetary and territorial concessions were offered?
- Would you as the Allies work to support and finance a coup in Yugoslavia to break its inclusion within the Axis Tripartite Pact? Would it be worth the effort and cost?
- How should Japan react to the crippling US embargo depriving it of its much needed resources to carry on her war with China?
- Added an 'S' hotkey to show you the current and expected supply on the map, i.e. if hypothetically venturing forward and into enemy held territory.
- Added a Partisan hotkey 'P' to show you parts of the map that will potentially have partisan activity
- Added a right click 'Sleep' option to have units skipped in the 'Next' unit key sequence as well as from flashing on the larger War Maps.
- Strategic Bombers can now raid convoy lanes provided there is a cooperating weather conditions and that there are no enemy fighters protecting the reachable convoy areas.
- Amphibious Transports can now attack land units simulating fighting on the beaches prior to landing. Amphibious Transport attack values can also be increased via the Amphibious Warfare technology
- Updated combat to include an awareness of relative unit upgrades resulting in less bloody combat between similarly upgraded opponents. For example, two Level-2 Tanks attacking each other will incur damages similar to two Level-0 Tanks.
- Convoy routes are now shown with directional arrows so players can better understand the relationship between source and delivery countries.
- Expanded the Reports dialog to include several new subdialogs and graphs including a 'Detailed' unit losses report page as well as MPP, Convoy, Raider and Strategic Bombing graphs.
- Convoys - Shows a graph of the total convoy income coming in for a country as well as all the convoy losses
- Raiders - Shows all the surface fleet losses as well as sub losses that a country has accumulated each turn on any enemy convoy lanes. This should be a good indicator for a country like Germany to see if their battles against convoys have been worth the effort as they cross reference with the effect of their raiding in the Convoy chart.
- Strategic Bombing - Shows the losses incurred from strategic bombing, including future MPP collection losses due to lowered resource strength values, by an enemy action as well as the associated enemy bomber losses. For example, the Allies can use this information to determine if their Strategic Bombing campaign is worth the effort by looking at the German Strategic Bombing chart showing all the resource losses that Germany has suffered as well as the enemy bomber losses, i.e. those of the Allies, in attempting to inflict those resource losses.
- MPPs - Charts the accumulated MPPs from each turn as well as the MPPs spent on new unit purchases and MPPs lost from unit damage and destruction. Totals are also shown at the bottom of all graphs.
- Added an 'L' hotkey that will re-display the last turn summaries for reference. This is a handy feature for those that like to do something else during the AI or our opponent's turn.
- Added a 'Quick Animation' option for AI and Multiplayer replays that can be found in the 'Advanced' game settings dialog. This doubles the speed of the AI.
- Campaigns now feature the ability to provide MPPs, or charge them, via DECISION events
- Added a #DESTINATION_RESOURCE entry for PURCHASE events for customized campaigns
The game is expected to be released for download within 4-6 weeks. Mail delivieries usually take 1-2 weeks longer. However, you can place your pre-order already now, and you'll not only be one of the first to get the game once it's released, you will also get the limited edition* printed manual AND you will save $10 in the process!
When you pre-order, you will be able to download the game immediately when it's released (in fact, a little before the official release announcement is made, giving you a head start on the crowd) AND you will receive the box, CD and limited edition* printed manual in the mail a little later. This "download & mail delivery" offer will cost $55 after the release, and you can pre-order it now for $45, a $10 savings!
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