Follow up to the 2004's Red Dead Revolver, Red Dead Redemption is a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age.
Red Dead Redemption recreates the American West at the turn of the 20th century: a violent and turbulent time of rapid growth and change. Players become the partially reformed outlaw John Marston; blackmailed by the government, his family threatened as he is forced to traverse the vast and unforgiving expanses of the Western frontier in search of members of his former gang. In a dangerous world full of opportunistic criminals, corrupt officials and settlers battling the elements in a struggle to survive, Marston’s journey takes him from the dusty and lawless frontier to the civilized towns of the North, and down into a Mexico on the brink of a full-scale civil war.
Utilizing Rockstar's proprietary Rockstar Advanced Game Engine (RAGE), Red Dead Redemption features an open-world environment for players to explore, including frontier towns, rolling prairies teeming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players will experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world’s last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West and the gunslingers that inhabited it.
The turn of the 20th century – the period in which Red Dead Redemption is set - was a tumultuous time of change; as technology and industrialism brought on the death of the old, wild Western frontier of the 1800’s, the Native American population was decimated and relegated to military-style reservations, and the American people extended the nation’s boundaries as far as California, Oregon and Alaska.
What tends to get lost in the romanticism of the era’s wild steeds, picturesque plains, dusty saloons and tumbleweeds – is the abject savagery and treacherousness of the West – and particularly in those twilight years.
Unlike the pure fantasy of most videogames, the conditions that amount to Red Dead Redemption’s backstory – changed man, former outlaw John Marston being strong-armed back into a life of violence by a desperate and underhanded government agency – are very real.
The True West series will offer up, for the first time, just a bit of the historical insight unearthed and detailed by our interal Research department during the development of Red Dead Redemption to help ensure as authentic an experience as possible. In the coming months, we will be exploring a wide array of intriguing true touchstones of the last days of the wild West that we hope you all find as fascinating as we do.
Today we introduce the series with “Bad Guys Gone Good… and Vice Versa” – profiling a range of actual legendary heroes and villains from the Old West who responded to the new period of progress and potential prosperity by changing their ways, for better or worse. Bad guys turned tame, good guys gone bad, and a few who managed to exploit their own legends for fame and profit.
Part One: Frank James, brother of Jesse (1843-1915)
The Bad Old Days
It was a small step from their dislike for the Man (aka the Union Army), to their life of violence and grand larceny. Forming the James-Younger gang with Jesse, Cole Younger and Cole’s three brothers, they embarked on a seven-year spree of murder and armed robbery.
A disastrous attempt on a Minnesota bank broke up the James-Younger crew. When his brother Jesse was killed by their friend Bob Ford, Frank personally turned himself in to the Governor of Missouri after 20+ years of mayhem.
A Changed Man?
Thanks to the showmanship pioneered by Buffalo Bill Cody, Frank and his friend Cole Younger found an eager market for sensationalizing the daring exploits of the bad old days, so they formed The Cole Younger and Frank James Wild West Company and began touring in 1903. When not ripping off his own legacy for prurient dime-store novel readers, Frank pursued an odd jumbling of jobs: from shoe salesman to lecturer, and from AT&T operator to burlesque theater ticket-taker to betting commissioner in New Orleans. A modest farm owner at the time of his death, Frank passed away in 1915.
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