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Star Trek Online

Platform(s): PC
Genre: Online Multiplayer
Publisher: Atari
Developer: Cryptic Studios
Release Date: Feb. 2, 2010 (US), Feb. 5, 2010 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Star Trek Online' (PC) Developer Diary #2

by Rainier on Jan. 31, 2010 @ 6:05 a.m. PST

Set in the year 2409, Star Trek Online will allow players to immerse themselves in the future of the Star Trek universe, exploring strange new worlds, seeking out new life and new civilizations in an ever expanding vast universe. Command a starship as a Federation or a Klingon Captain, outfit it with custom systems and recruit, train and mold a crew into an elite force for exploration and combat. Missions take players into thrilling space battle, planetside for face-to-face combat and even inside starships!

Set in the year 2409, Star Trek Online will allow players to immerse themselves in the future of the Star Trek universe, exploring strange new worlds, seeking out new life and new civilizations in an ever expanding vast universe. Command a starship as a Federation or a Klingon Captain, outfit it with custom systems and recruit, train and mold a crew into an elite force for exploration and combat. Missions take players into thrilling space battle, planetside for face-to-face combat and even inside starships!

Powered by the Cryptic Engine, Star Trek Online will be developed for both console and PC formats. With customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content set in the Star Trek universe, Star Trek Online is the MMOG that allows you to boldly go where no one has gone before!

Developer Diary Part 2

Klingon weapon sets, Species 8472, IP emotes... These are just a few of the things I was extremely excited about working on when I joined the Star Trek Online team. My name is Tracy Jasperson and I am an animator on STO.

I have worked on a variety of different types of animations for STO from Player Powers to Critter Groups to Emotes and Encounters. These are all interesting and exciting, but I enjoy working on IP content the most; species specific animations like: Borg Assimilate, Klingon Bat'leth Strike, Gorn Boulder Throw, Devidian Mind Drain, Vulcan Nerve Pinch, and Species 8472 Slash Attack. These animations help make each race distinct and unique. It is definitely a challenging and rewarding experience to make Star Trek characters behave the way fans expect them to while adding something extra.

Working with the rest of the development team, we have been able to discover creative solutions for all of our animation needs and requests. My animation process usually starts with a Designer and the Art Director. When I am assigned an animation I first figure out what the Designer and Art Director's vision is for the animation; then, I determine if there are any guidelines or limitations that need to be addressed. The next step after that is research. Research is an important part of my animation process. I do a massive scavenger hunt to find as many movie clips, television episodes, books and videos that I can find. After that I film myself acting out the animation. I do this for additional reference and to also get a better understanding of the basic body mechanics. Armed with my arsenal of reference material, I jump into Max and start animating. During and after the animation process I'll get feedback and approval from the Art Director, the Lead Animator and other members of the animation team.

The STO animation team is a close-knit group that works together, helps each other and shares a common goal. That goal is to give life to the amazing characters and environments the rest of the STO development team has created. The entire team has been living and breathing Star Trek for over a year now and we are working extremely hard to give the fans an exciting, engaging, unique Star Trek gaming experience. I am proud to be part of this project and there is no doubt in my mind that it will be a success.

Tracy Jasperson, developer, Cryptic Studios

Key Features :

  • The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.
  • Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe. Make contact with alien races, discover resources and uncover mysteries that will change the future of the Star Trek universe.
  • Command your own starship as a Federation Captain or a Klingon Warrior. Outfit it with the systems that you need to make your mark in the galaxy. Customize your ship as you see fit. Recruit, train and mold your crew into an elite force for exploration and combat.
  • Command your vessel in thrilling space battles, or beam down to planets with your away team for face-to-face confrontations. Missions will take you and your friends into space, planetside and even inside starships!

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