Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the US Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of today’s most elite soldier – his will, his mindset and his uncompromising professionalism.
Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set and re-boot the franchise for a new generation.
Launching on October 4, the Open Beta will allow players an opportunity to sample Medal of Honor's rich multiplayer mode before the full game launches on October 12. For a limited time, PC gamers worldwide are invited to sample two diverse maps and two action-packed multiplayer modes. The Medal of Honor Multiplayer Open Beta will close on October 7 at 11:59pm PST.
The Medal of Honor Multiplayer Open Beta features two new maps inspired by real world locations: Kunar Base and Shahikot Mountains. Kunar Base is played in the Sector Control multiplayer mode where two sides fight to control tactical sectors of the map. Shahikot Mountains is played in the tactical and objective-based Combat Mission multiplayer mode where gamers battle through a series of objectives to defeat the opposing team. Both modes pit teams of 12 players (total 24 players) against one another with realistic destruction, tactical support actions and a weapon customization system that generates hundreds of combinations.
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