Trapped Dead

Platform(s): PC
Genre: Action
Publisher: Iceberg Interactive (EU), Meridian 4 (US)
Developer: Headup Games
Release Date: January 2011 (US), Feb. 25, 2011 (EU)

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'Trapped Dead' Details Unique A.I. And Sensor System - New Screens

by Rainier on Oct. 21, 2010 @ 8:58 a.m. PDT

Trapped Dead is a tactical real time strategy game where you and your friends control your characters in a 3rd person isometric view through a mature Zombie survival scenario inspired by the successful Horror movies of the early 80s.

The story takes place in the early 80s in a small town names Hedge Hill near Kansas City, Missouri. The sowing of a new genetically modified type of corn caused the exis-tence of a new virus which mutated through the natural food chain. A dog bite of an infected animal caused a local outbreak of the virus which rapidly infected the inhabi-tants of the idyl¬lic provincial town. Mike and Gerald, two college boys, are thrown into the middle of a terrifying horror scenario. Having pulled over to a gas station near Hedge Hill during what was meant to be an enjoyable road trip, they are unaware of the virus which has already reached the gas station and its staff…

Trapped Dead is a tactical real time strategy game in the tradition of classics such as “Commandos” and “Desperados”. You and your friends control your characters in a 3rd person isometric view through a mature Zombie survival scenario inspired by the successful Horror movies of the early 80s. A co-op mode for up to 4 players is included as well.

In each chapter of the game there will be at least one situation which requires to get on with the help of a trap.

One of various traps in the game is presented here on the basis of attached screenshots. The player must thereby attract as many enemies as possible to the electric chair and trigger it to get rid of as many zombies as possible. Trapped Dead will offer players numerous tactically and skillfully ways to set traps and solve every upcoming problem in a tactical way.

In Trapped Dead players face masses of flesh-eating and merciless zombies.



On the left, one can see the game as perceived by the player.

The middle shot is taken in debug environment and shows how the zombies react to each other as well as their environment: Every NPC has a line of sight (the pink area), a radius of hearing (red line) and even an area of smell – if a character is bleeding, the zombies will start charging towards him, attracting by the new prey. As the zombies also react to the other NPCs behavior, attracting one enemy can and will result into pulling a crowd of infected – and ammunition is a scarce…

The last picture on the right, again debug mode, gives an idea of the A.I. system and gives an idea of the several things the undead are able to perform: They sense disturbances, look for corpses to feast upon, follow other NPCs, and of course, as soon as attracted by any of the players’ actions, search for any human being in their proximity…
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