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Fallen Earth

Platform(s): PC
Genre: Online Multiplayer
Publisher: Icarus Studios (EU), GamersFirst (US)
Developer: Icarus Studios

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'Fallen Earth' Details Upcoming Changes, New Content

by Rainier on Nov. 16, 2010 @ 10:20 a.m. PST

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes FPS style with traditional RPG mechanics, where six factions are struggling to emerge from the collapse of civilization brought on by viruses and environmental disaster.

Fallen Earth is a post-apocalyptic massively multiplayer online game that mixes first person shooter and role playing game style mechanics. The game is set in 2156, one hundred years after the world is brought low by a plague known as Shiva that killed 99% of the population. The game takes place in and around the Grand Canyon, one of the few habitable places left on Earth, which makes it a place many are willing to kill to control. Our world is one where mankind teeters on the edge of extinction, clinging to the bones of the old world while trying to recover their lost secrets. It's a world of scavengers and desperation. The players are those who choose to rise above the hardships of this new world and work towards a better world, or decide the old world was corrupt and all signs of it must be erased completely.

The core functionality players expect from an MMO, such as raids, clans, auction house, and a mail system, are now up and running in Fallen Earth. Players can combine their efforts in raids of up to four groups or thirty-two players, allowing them to tackle larger threats and compete more effectively in PvP activities. Clans allow players to form large social groups with a number of different ranks, each with its own configurable name and permission list. The auction house system allows players to sell goods to each other with ease, and to search the auction house for items needed for a specific recipe. The mail system enables players to easily stay in contact and trade goods among themselves through the vigilant efforts the Franklin's Riders, the postal service within Fallen Earth.

Alpha County will be the first new area of Sector 4 and will increase the current level cap by 5 more levels, as well as bring new recipes, gear and consumables to the game.

Between now and then there is a full schedule of new features and improvements starting in November:

This month, Fallen Earth will be pushing the physical combat changes to the PTS. The developers are looking for more feedback on the recent changes they have made to the Damage and mitigation values. With the physical combat changes, the Dodge mitigation bonus has been re-balanced to bring it more in balance prior to the rebalancing of the Dodge skills. Some bugs with NPC's optimal range and reload time and how they are balanced with the NPC weapon damage were fixed. Once there is enough feedback on these changes the next phase of the combat balance will begin, focusing on Faction skills and Mutations.

Additionally, the art team has been cranking on some noticeable upgrades to graphics and will be pushing new lighting and terrain changes as well as the improved current state of Boneclaw. Masters did some damage, but you can't keep the CHOTA down for long.

Fallen Earth also gone back and tightened up the tutorial, focusing on revising our tooltips, giving more combat practice and getting the player into the game faster to make sure that new players are learning the skills they will need to survive in the Wastelands, while having fun.

To celebrate Black Friday (the last Friday in November) FE-style, Fallen Earth will be having an Free Ammo Blood Sports weekend where players can jump into any arena without having to worry about expending hard-earned ammo. There will also be a Dev weekend on the PTS so the developers can experience the new combat changes along with all of you— also to answer questions and serve as PVP target practice. Lastly, as we’re continuously adding new items to the FE online store, starting with making new character slots available as soon as next week.

In December, Fallen Earth will be focusing on different high-end group content/world boss mechanics, improvements to the serendipity system, new recipes and encounter areas as well as continuing to work on balancing Progress Towns. A system will be implemented that will enable us to balance AP better without restricting player’s ability to earn it. Once this system in place it will allow the developers to offer new ways to earn AP, making alternative play styles more viable.

To celebrate the holidays, several in-game contests will be launched as well as introducing our Rally mission series and giving out presents. Keep an eye on the Fallen Earth website for details on our holiday festivities.

As far as systems that are still on the schedule, but less immediate, Fallen Earth are still working towards custom colorization for armor. They've gotten a lot of positive feedback from the customizable social clothing which will help us expand on the current system.


  • First Person Shooter/Role Playing Game Hybrid: Engage in intense FPS combat with the depth and customization of RPG character advancement
  • Classless Advancement: Utilize the robust skill-based system to build characters with multiple stats, skills, mutation paths, tradeskills and factions
  • Massive Real-Time Crafting System: 95 percent of the in-game items—vehicles, consumables, weapons, armor and more—can be made by the players as they scavenge and harvest
  • Unique Faction Systems: Ally with or rally against six factions to determine how the post-apocalyptic world is rebuilt
  • Multiple Game Play Modes: Experience multiple types of game play including crafting, exploration, vehicle combat and scavenging in both solo and group play
  • Tactical Player vs. Player: Battle in one of the open PvP zones or wage war with the factions to claim control of a town
  • Vast Explorable World: Put survival instincts to the test while experiencing 70 towns with more than 5,500 missions spread over 1,000 square kilometers of zoneless territory

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