Dead Space 2

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Electronic Arts
Developer: Visceral Games
Release Date: Jan. 25, 2011 (US), Jan. 28, 2011 (EU)

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'Dead Space 2' (ALL) Gets Original Music Score

by Rainier on Nov. 17, 2010 @ 12:22 p.m. PST

Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience using gruesome new tools, empowering him as he meets new characters, explores Zero-G environments, and fights against a relentless necromorph onslaught.

Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 - this time, he calls the shots.

Classically trained BAFTA-winning composer Jason Graves returns to create a psychodramatic orchestral score for Dead Space 2, the next installment in the action horror videogame franchise. Reflecting hero Isaac Clarke's dementia and nightmarish personal journey, Graves' original music score for Dead Space 2 features the intricately woven thematic movement "Lacrimosa," a concerto for string quartet that runs throughout the game. The game's intense and varied soundtrack also immerses players in this thrilling action horror experience with haunting Unitology choral compositions, visceral action music and spine-tingling string arrangements performed by A-List musicians at Skywalker Sound.

"The score really runs the gamut as you play through the game. There are much bigger and scarier pieces along with quieter, more personal moments to counterbalance them.  I wrote for string quartet to portray Isaac's vulnerable side.  It's quite the emotional arc, but of course still done in a very 'Dead Space' way." - Jason Graves, Composer

Jason Graves previously composed the innovative, unique soundtrack for the original Dead Space, which has been called "the scariest game ever made." Jason's groundbreaking score was hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of worldwide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."

"It has been a real pleasure working with Jason on Dead Space 2. The range of his composition is impressive, and his attention to detail never fails to amaze me.  His creativity, energy, and unique vision for the music has been key to establishing the atmosphere of Dead Space 2." - Andrew Boyd, Audio Director

Dead Space 2 will offer its own unique take on multiplayer, which is intensely gruesome and completely grounded in the Dead Space universe and fiction. Dead Space 2 will feature four-versus-four gameplay with an objective based multiplayer, across five unique locations throughout the Sprawl.

Not only will players have the chance to play as the Sprawl Security Team, but they will have a chance to see the other side of the coin and play as the evil Necromorph forces. Players will be able to play as four different Necromorph characters, each with its own unique gameplay style: The Pack, The Lurker, The Spitter, and the newly famous Puker.

In DS2 MP, the Sprawl Security Team will have specific, unique objectives across five different maps which will be focused on eradicating the Necromorph forces and restoring safety across the Sprawl. On the other hand, the Necromorphs must stalk, trap, and devour the Sprawl Security Team and prevent them from completing their mission.

Dead Space 2 multiplayer will also feature an entire level progression metagame in which players will unlock new weapons, suit skins, weapon upgrades, as well as gameplay characteristics that will build on the core mechanics of each Necromorph.


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