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Tron: Evolution

Platform(s): Movie, Nintendo DS, PC, PSP, PlayStation 3, Wii, Xbox 360
Genre: Action
Publisher: Disney Interactive Studios
Developer: Propaganda Games
Release Date: Dec. 7, 2010 (US), Nov. 26, 2010 (EU)

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'Tron: Evolution' (ALL) Gets Free Launch Day DLC, Details - Screens & Trailer

by Rainier on Nov. 23, 2010 @ 10:43 p.m. PST

Set during the era between the two TRON films, Tron: Evolution conveys the story of significant events within the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles.

Get the Tron: Evolution [ALL] Trailer off WP (30mb)

TRON: Evolution is an immersive 3rd person action-adventure game that pulls the player into the unique digital world of TRON. Gamers explore TRON’s cities using the free running phenomenon Parkour, navigate among unique rebel factions, and fight an epic battle against a dictator’s seemingly unstoppable army.

TRON: Evolution is one of the keys to unlocking the TRON mythology. The game’s story takes place before the “TRON: Legacy” events and provides insight into the film’s past. As an integrated entertainment experience, the film will reference elements of the game’s story. Fans will want to play the game to learn more about the TRON mythology seen in the film, but each entertainment experience will stand on its own.

“TRON: Legacy” film director Joseph Kosinski consulted on the vision for the debut video game trailer, which includes computer graphics that were created by the same company that will provide the film’s CG animations. Kosinski will advise on the game’s vision during 2010 to ensure accuracy with the film. In addition to directing “TRON: Legacy,” Kosinski is renowned in the video games industry as having directed prolific feature film-quality game trailers for major product releases.

As part of the connection between the game and film, actress Olivia Wilde stars as Quorra in TRON: Evolution. Wilde’s voice and likeness as Quorra will provide players with another direct link to the film as they discover how earlier events within the world of TRON shape her character’s future.


The free downloadable content includes two multiplayer maps – Codestream Nexus and User’s Plaza – and are available at release.  A Sam Flynn multiplayer skin, which will be available the week of December 13, enables players’ multiplayer avatar to resemble Sam Flynn, a central character in the “TRON: Legacy” film.

The only son of Kevin Flynn, Sam Flynn is an adventurous and rebellious 27-year-old.  The TRON: Evolution single player experience takes place before the events of “TRON: Legacy,” and in advance of when Sam Flynn has entered the Grid.

With the two free additional maps, TRON: Evolution has a total of six multiplayer maps at release.  Additional maps are scheduled to be available as downloadable content in the future.

The User’s Plaza multiplayer map features a maze of roadways surrounding Kevin Flynn’s central speaking platform.

Vehicles dominate the Codestream Nexus map in the center of Arjia, the spiritualist city.

Multiplayer Details

The TRON: Evolution multiplayer modes feature 10-player online competitive multiplayer with programs battling on game grids based within the franchise.

Like the single-player experience, players move through environments using free roaming, climbing and vehicles while battling with high mobility combat and discs.

Online multiplayer games can include both players and AI bots in the maps featuring close-quarters combat.  Players can choose teams that include players and AI bots or join together on one team to battle a team of AI bots in a co-op set-up.

In single-player mode, players can choose quickly to be transported into multiplayer arenas.  Their single-player game is automatically saved and their status in both online and offline is the same.

Vehicles

  • Light Cycles
    • Players will have the choice of selecting among three light cycles as they progress through the game.  The three light cycles have different handling and features.
    • In vehicle maps, all players can transform into light cycles at any time to move freely around the environments. 
    • The light cycles are fast, nimble vehicles that leave light trails that can derezz opponents. 
    • Players can also throw their disc at enemies while moving on certain light cycles
    • Light cycles can turn both on arcs or on right angles
  •  Tanks
    • Two tanks are available to the first players to access them on vehicle maps.
    • The tanks provide the advantage of being strong and powerful but are also slow. 
    • With the proper skill and strategy, players on foot and on light cycles can destroy tanks.

Map Overview

Separate from the two additional maps, there are four online multiplayer maps each suited for different styles of combat and strategy.  Half are larger maps that enable players to transform into light cycles or access one of the limited tanks on the map.

The names of the maps and descriptions are:

  • Defrag – This map takes place on the outskirts of the cities.  This is a large map featuring vehicles
  • Circuit Board – This is another large map with platforms and vehicles
  • Hard Disk – This is a medium-sized map with movement on foot only and vertical architecture enabling free roaming movement and climbing
  • Heat Sink – This is another medium-sized map with movement on foot only and a vertical structure

Modes

Four game modes are available for each map.  The modes provide a variety of gameplay challenges for players of all skill levels.

  • Disintegration – Players compete individually to derezz their opponents most.  The player with the highest derezz total, having wiped out the most players, wins.
  • Team Disintegration – Teams compete to derezz the other team’s players.
  • Bit Runner – A central bit is available to be acquired.  Teams compete to pick up the bit and stay on the grid while the other team attempts to derezz the bit runner and acquire the bit.  The team with the most points holding the bit wins.
  • Power Monger – Teams compete to secure capture points.  Energy nodes have to be linked in order to gain points.

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