In Stacking, a family of Russian stacking dolls has been separated by tough economic times. The youngest doll, Charlie Blackmore, begins a heroic effort to bring his family back together. But he’s one size smaller than any other doll in the world. Game players will help Charlie, who is all too accustomed to being overlooked and dismissed – too small to be of any real consequence – discover that his size can be his greatest strength.
Created by Double Fine project lead Lee Petty, Stacking is scheduled to be available this spring as a download on Xbox Live Arcade, and also on the PlayStation Network.
Stacking is the second downloadable game produced by THQ and the award-winning Double Fine Productions. The adventure of Stacking requires players to capture and stack dolls together, then use each doll’s unique abilities to solve the game’s challenges. As more puzzles are solved, new dolls are acquired and the game’s visually lush, carefully constructed story unfolds.
Unlike most adventure puzzle games, every challenge in Stacking will have multiple solutions and players will be encouraged to discover them all. They’ll also discover a wide variety of new characters and side activities, which will allow them to accumulate hundreds of in-game awards.
“Stacking is distinctive in its overall cinematic look as well as its approach to puzzle solving, and we believe the game will appeal to both the casual and hardcore video game player,”
said Martin Good, Executive Vice President, THQ Kids, Family, Casual Games, and Global Online Services. “We are pleased to expand our library of digital download offerings and do so with high-quality games from the wonderfully creative team at Double Fine Productions.”
Double Fine Productions founder and CEO Tim Schafer added, “We’re really excited to be doing another game with THQ, building on the success we had with Costume Quest, and delivering another great adventure told in an entirely new way. What Lee has created with Stacking is something truly awesome – a game with a great story and puzzles, and a completely fresh method for interacting with them both.”
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