Tactical Intervention brings a new concept to a standard FPS game, putting the players in challenging scenarios that emphasize teamwork and thinking as well as lightning fast reflexes. The game promotes reality through motion capture-like animation and photo-realistic environments, a step-up from the original Counter-Strike.
Tactical Intervention is a game of team-play, where the proper use of dogs, helicopters, cars, and environments can give teams an advantage over their adversaries. These new elements create a dynamic environment that gives each round a unique feel and challenges the players to always be aware of his surroundings.
All of these features are vividly portrayed using Valve's latest Source engine. Experience the chaos of firefights within an extremely immersive and interactive environment. Networking and physics have been fully optimized to make the gameplay experience as smooth as possible while still retaining a large number of dynamic objects in the playing world.
‘Tactical Intervention’, presently undergoing development, will start its first testing services in the European market in the latter part of this year.
Chang Hee Kim, the chief marketing officer at FIX Korea, stated that “’Tactical Intervention’ is a strategic team play based game, and one should be able to feel strong achievement you wouldn’t feel in previous FPS games.”
Counter-Strike was created when Le was still at the university, spending 20 hours a week and polishing it for more than a year, with Cliffe. It’s been anticipated that this evolved FPS game Tactical Intervention will continue the phenomenon his first success game CS brought. Tactical Intervention is the perfection Le craved for CS, and now, is ready to be shared with the world in 11 years since CS.
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