Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artefacts as they explore the abandoned continent.
Players will be able to purchase in-game perks, such as extra victory animations, clothing and special effects. To protect the integrity of the game for all players, Grinding Gear Games has decided not to sell abilities or experience points – ensuring a level-playing field for everyone in game.
With an open-ended and flexible skill and item system, randomised items and random dungeons, the game promises three acts of visceral combat gameplay, with additional expansions already planned.
The magic-using Witch can hurl fireballs and freeze enemies in place, as well as draw upon occult forces to raise zombies or detonate nearby dead corpses, amongst other skills. The powerful but volatile Witch was exiled to Wraeclast for good reason - when cornered by street thugs she fought back violently with her devastating magic. Everyone in that part of town was instantly killed, or worse. The Witch must now learn to control her powers as she explores the post-apocalyptic continent.
The final game will have six character classes, randomized loot, randomized levels, hundreds of skills and hundreds of enemy opponents.
“The game is designed to be incredibly flexible, and the number of possible character builds is virtually limitless. Anyone playing any class can use any of the skill gems, items and weapons they find in Path of Exile. Nothing is wasted,” said Chris Wilson, Grinding Gear Games’ Founder.
“Players will have a lot of fun experimenting with different combinations. Although they are generally rewarded for choosing abilities and items relevant to their class’ strengths, some of the best combinations could involve using off-class concepts in interesting ways.”
This character building flexibility will lead to diverse and challenging Player vs Player combat (PvP), which is optional in the game. Path of Exile will feature a variety of leagues including Hardcore, Attrition and Cut-Throat modes which have customised game rules, challenges, limited durations and valuable rewards.
- Six character classes
- Dozens of unique monsters
- Complex randomized item system
- Free to download and play on persistent servers
- Freedom to use every skill and item with any class
- Dynamic skill system
- Competitive online PvP play
- Randomized indoors and outdoors levels
- Liven things up with in-game perks
More articles about Path of Exile