Spanning thirteen years of one-of-a-kind gaming experiences, this package aims to give fans old and new an affordable and convenient way to enjoy these games once again, with a few new additions and enhancements, to be announced in the run-up to its release date.
Oddworld Inhabitants issued the following statement:
Over the past few days as you will no doubt be aware some issues came to light with the newly released Munch’s Oddysee and Stranger’s Wrath. These technical issues have come to us as a massive shock.
The primary issue with Munch’s Oddysee was crashing during the very first section of the game, Raisins Cave.
Last night we released a patch for this via Valve’s Steam network, the reports from the customers is that this has fixed the problem for at least 99% of the people suffering with the issue. So we now feel confident that the primary cause of the crashes has been fixed.
With regard to Stranger’s Wrath, the main issue seems to be in relation to performance or speed of the game. The testing we did for this simply wasn’t up to scratch and as such we are paying the price for that now. We are still unsure of the exact cause of the problem.
Yesterday one of the fans discovered that using an older video driver for his ATI card sped the came up unbelievable from 14fps to 90fps.
We are working with ATI to discover the root cause of the issue, and will hopefully be able to update you all on this as soon as we can.
As it is Christmas eve now, we are going to be closing up for a few days, but we will still keep trying to find and fix the Stranger’s Wrath performance issue at our end, and as soon as we have a solid update we will release it.
Because we feel we missed a beat on this, we are going update other aspects of both games in the New Year, in both cases we will be looking at and addressing the following …
- Localised versions (FIGS)
- Better control options
- Better display options
- Other fixes and updates we can think of, that will add to the overall experience of these games.
Once again, we are sorry for these issues have affected you and we wish you all a Merry Christmas and a Happy New Year.
The games featured in the Oddboxx are as follows:
Oddworld: Abe’s Oddysee, 1997 – The first Oddworld Inhabitants release that introduced loveable Mudokon factory-slave Abe to the world. Abe, an exploited factory worker, discovers a dark secret about his missing co-workers and learns that he must overturn his greedy corporate captors, to save his enslaved brothers and himself. This platform puzzle game classic introduced the much-lauded gamespeak innovation and unparalleled CG quality visuals.
Oddworld: Abe’s Exoddus, 1998 – The bonus sequel to Abe’s Oddysee that was not part of the Quintology, but gave Oddworld Inhabitants an opportunity to improve on the gameplay of Oddysee, while also adding depth to Abe’s tale within Oddworld.
And released to PC platforms for the FIRST TIME…
Oddworld: Munch’s Oddysee, 2001 – The second game in the Oddworld Quintology was also the first Oddworld game in full 3D. Munch is one of last ‘Gabbits’; a race endangered by the activities of the nefarious Vykkers Laboratory. With the help of Abe, hero of the previous Exoddus and Oddysee games, Munch leads the quest save to his kind from extinction, in this mix of adventure, strategy, puzzle and platform gameplay.
Oddworld: Stranger’s Wrath, 2005 – The fourth game from Oddworld Inhabitants, is also considered by many as one of the best Xbox games of all time. Stranger’s Wrath, tells the tale of a bounty hunter, who while catching criminals for moolah, is attempting to conceal a secret that if revealed, could endanger his life. The first full-on action title in the series, mixing 3rd and 1st person combat / shooter gameplay, the game was set in the Wild West of Oddworld, far from the industrial lands that housed Abe and Munch’s tales. The game adapted Oddworld’s unique Gamespeak feature, using it more as a soft hint system to give the game wide player accessibility without ‘dumbing the game down’. The game also debuted a ‘live ammo’ concept where the ammunition was made of living creatures, and had to be caught for the player to use.