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Cursed Mountain

Platform(s): PC, Wii
Genre: Action/Adventure
Publisher: Deep Silver
Developer: Sproing
Release Date: Aug. 25, 2009 (US), Aug. 21, 2009 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Cursed Mountain' (Wii) Developer Shut Down

by Rainier on Feb. 1, 2010 @ 3:33 a.m. PST

Set in the late 1980s, Cursed Mountain is a survival horror game where you take on the role of a fearless mountaineer climbing into the Himalayas on a quest to find your lost brother. As you ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World.

While the ESRB and Amazon hint at a PC version of the game, developer Deep Silver Vienna, formerly Rockstar Vienna/Games That Matter and acquired by Koch Media in 2008, has been shut down, its currently in development Ride To Hell being moved to Eutechnyx.

The game is set in the last years of the roaring 1960s, a time of sex, drugs and rock 'n' roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in Ride to Hell.

Action-loaded from the very start with free roaming environments, players can immerse themselves in the liberty and freedom of riding full throttle with their gang on a multitude of different vehicles through the dusty flats of Western America. Protecting their turf, their brothers and their machines from rival gangs is just a taste of what this epic game will involve.

Ride to Hell is not for the faint-hearted; it's aimed heavily at the player who wants to become fully involved in the original West Coast biker culture. With its hard drinking, bare-knuckle environment, this is as close to the action as you can get.

In a movie-style production model, the internal Deep Silver studio is teaming up with leading creative companies such as Eutechnyx, Perspective Studios, and others, to bring the authentic and massive game world of Ride to Hell to life.

The Simul Weather SDK allows developers to generate clouds that grow and change in real time. Simul Weather models the whole sky to the horizon and provides a system for volumetric rendering. This system provides faster, more stable and controllable performance than particle or sprite-based cloud rendering. CPU load is also highly tunable. The SDK works within a developer’s chosen rendering framework, offering the developer full control of all aspects of weather rendering.

Ride to Hell is a brand new multi-platform game in development for over a year and due for a worldwide release simultaneously on next-gen consoles and PC.


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