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'Black' (ALL) Creator Working On New FPS for Codemasters

by Rainier on Feb. 16, 2010 @ 12:00 a.m. PST

Former Criterion/EA Senior Designer Stuart Black is working on a new FPS for Codemasters, using its EGO engine. The creator of the shooter released in 2005 is joined by former Game Director at Sony Computer Entertainment London Studio Tom Gillo as executive producer, and former Blackrock Senior Producer on Split/Second Andrew Wilson, who has been appointed Senior Producer of an 80-strong development team.

The New Year has seen key positions open across the Guildford studio’s Design, Programming and Art teams. Currently, there are Art positions across Technical, Environment and Animation disciplines, in Programming there are Lead, Senior and Experienced posts open along with Senior Games Designer and Senior Level Designer opportunities.

Codemasters Studios Guildford opened in 2007 under the management of Adrian Bolton, previously Development Director for EA Criterion, and Gavin Cheshire, Codemasters’ VP of Development. Formed to expand Codemasters’ internal studios network and create original IP in the action genre, the studio has prototyped several concepts over the past 18 months with one project entering full production some 12 months ago.

The project, an original action FPS for leading console platforms, comes from the studio’s Creative Director Stuart Black, previously co-creator and designer of Black (2006). The title will be Codemasters’ first new IP developed utilizing the EGO Game Technology Platform, Codemasters’ multi-platform, cross-genre development engine, following the successful reboots of established franchises including Colin McRae: DiRT, Race Driver: GRID and Operation Flashpoint: Dragon Rising.

Executive Producer Tom Gillo (previously Executive Producer and Game Director at Sony Computer Entertainment London Studio) and Senior Producer Andrew Wilson (previously Senior Producer, Split/Second at Blackrock) lead the 80-strong development team and will draw on Codemasters’ Central Technology Unit to further evolve the EGO Game Technology Platform.

“Codemasters’ multi-site studio network has seen a significant rise in headcount to over 450 people and growth at the Guildford Studio is key to our overall development strategy,” said Gavin Cheshire, Vice President, Codemasters development. “With Stuart Black’s new shooter in production, deployment of EGO and key development figures heading up a highly skilled team, our Guildford facility offers great potential for development talent based in the South East who want to join a growing studio and work on original titles for our future portfolio. This current hiring phase is just the beginning as we look to build a further full team and create additional original IP on site.”

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