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HeroEngine Developer Reorganizes to Support Growth

by Rainier on Feb. 16, 2010 @ 9:49 a.m. PST

Simutronics is reorganizing into two divisions, HeroEngine and Simutronics Games. HeroEngine has seen an increase in adoption among studios of all sizes for projects ranging from games to government applications as development teams seek faster, more collaborative tools for delivering 3D online worlds on time and budget.

To focus further on HeroEngine innovation and support for licensees, Simutronics promoted Neil Harris to President, HeroEngine and Herb Marselas as Vice President, Engineering. David Whatley, CEO, takes on the role of President, Simutronics Games.

“As online worlds become the gold standard for engaging experiences, HeroEngine’s applications grow far beyond their MMO roots,” said Neil Harris. “More than 20 years worth of experience has been incorporated into HeroEngine, and the result is unmatched agility and speed for anyone looking to bring their online world to life.”

HeroEngine revolutionizes online world development by enabling teams around the world to collaborate in real-time. The engine has recently been licensed for a broad array of projects including a multi-title deal with a US publisher, virtual worlds with government and non-profit applications for a European organization, and stealth-mode projects from startups and major studios in China, Europe and the US. Details on these projects will be announced in the coming months.

Previously announced HeroEngine licensees include BioWare’s Star Wars: The Old Republic game and a stealth project from ZeniMax Online Studios.

As a result of the growth in new HeroEngine licenses, the company is undergoing rapid expansion of its development teams located near Washington, DC and St. Louis, MO. Said Herb Marselas, “We are expanding our team by hiring even more world-class engineering talent. This is an exciting opportunity to help develop the next generation of technology for a global audience.”

As President, Simutronics Games, David Whatley will focus on the development of new games for social networks and iPhone. “From our early days pioneering some of the first immersive online gaming experiences, Simutronics has been focused on two things: developing great technologies, and making great games,” said David Whatley. “I’ve always had a passion for creating games, and our new corporate structure lets us take what we've learned over the past two decades and focus exclusively on applying it to new gaming platforms."

D.I.C.E. Summit attendees can learn more about how HeroEngine supports agile, collaborative 3D online development in the D.I.C.E. Lounge, located on Veranda C at the Red Rocks Casino Resort & Spa, February 16-19, 2010.

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