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Planet Calypso

Platform(s): PC
Genre: Online Multiplayer
Publisher: MindArk
Developer: MindArk
Release Date: Jan. 30, 2003

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Planet Calypso' Content Update Adds New Quest/Mission System

by Rainier on Feb. 19, 2010 @ 5:37 a.m. PST

Project Entropia was launched in 2003 and has reached over 233,000 registered accounts. MindArk offers the Project Entropia software to users free of charge with no monthly costs or associated subscription fees.

Planet Calypso is the largest real economy Massively Multiplayer Online Game in the world. Players have the ability to participate in a unique virtual world where they only pay for the game when they play. Its innovative real money economy uses a virtual currency which has a fixed exchange rate with the US dollar. This allows players to deposit and withdraw real funds for their adventures on Calypso or in the real world.   It is also the first MMORPG to use CryTek's stunning CryENGINE 2 for amazing graphics and physics.  Planet Calypso is the oldest planet in the Entropia Universe and is free to download.

This new version is the fusion of ideas from the community and a desire to make the game world the best it can be.

The new Quest/Mission System is a preview of what's to come as Planet Calyspo collects users experiences, sentiments and suggestions so that the official missions release will be as finished as possible. There is a mission broker in Port Atlantis that will initiate new players with five starter missions. The five sample missions will be built upon so that new pioneers have a more focused experience as they enter Planet Calypso. This will also lead to advanced missions eventually allowing players of all levels to get in on the action and experience the ongoing storyline. When players have completed the sample missions they should provide feedback using the survey to make sure their ideas are used to improve the system. Planet Calypso will be improving the GUI of the mission system so interactive objects will be more clearly marked.

Planet Calypso also heard the cries from pioneers that updates were needed to the graphics and design of the main areas. As a great start the Cyclops area between East Scylla Mountains and Fort Troy, as well as some Land Areas and Outback Lands to various degrees on Amethera have been improved. Not only do they look a lot better than before, they are also optimized better for performance. The Cyclops area is being used as a reference work for future server area updates so that the full performance of the CryEngine2 can be seen and felt allover the planet.

FIXED ISSUES

  • Newcomer spawn - When first arriving to Calypso the new settlers spawn in the following order:
    1. PortAtlantis
    2. Cape Corinth
    3. Fort Ithaca
    • If the Port Atlantis server is full or down the newcomers will spawn at Cape Corinth, and so on.
  • Added trilomite spawns at Amethera
  • Deer Mall fee balancing.
  • General Outback Land Area dressing up and bug fixing.
  • Tweaked spawns at Swamp Camp and on the road to Port Atlantis.
  • Fixed streaming audio at CND Control Room.
  • General bug fixing.
  • Estate Development Implementation from participant orders.
  • Land Areas, Shops and Shopping Booths fixed

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