Dolby unveiled new software developer kit (SDK) ports that enable game developers to integrate the Dolby Axon surround voice technology to Xbox® 360, PlayStation® 3 and Mac® OS X versions of multiplayer online game titles. General availability of these ports is planned for April 2010.
“The game development community responded very enthusiastically to Dolby Axon because it helps them to reimagine the voice chat feature into an engaging and dynamic element of game play,” said Matt Tullis, Marketing Director, Games, Dolby Laboratories. “In addition to this, the ability to use surround sound voice and communication provides gamers with a competitive edge.”
Already adopted by several online games, including the most recently announced Dragon Nest by Nexon Corp., as well as ZT Online (Giant Interactive), Mission Against Terror (Kingsoft) and Jumpgate Evolution (NetDevil), the Dolby Axon SDK enables game developers to raise the online gaming experience to a new level through a number of innovative features:
- Realistic voice communication complete with surround panning and distance attenuation.
- Advanced occlusion engine that maps voices to the game environment.
- Voice fonts for added fun and improved role-playing.
- Proprietary audio technologies to deliver a clear voice experience.
- Flexible API for creative integration and game-play options.
By integrating Dolby Axon into online game titles, game developers can provide gamers a new level of online gaming:
- Improved audio chain processing (noise suppression, echo suppression) for clear voice communication.
- Surround sound voice chat over stereo headsets, stereo speakers, and 5.1 playback systems to deliver realistic and exciting game-communication with teammates.
- Compatibility with any stereo headset, enabling gamers to experience clear, crisp voice quality without specialized equipment.
Dolby Axon’s advanced server mixing and networking technology—in combination with a proprietary Dolby codec—make it possible for game publishers to support thousands of users per server and scale seamlessly across servers to support extremely large virtual worlds. Moreover, Dolby Axon achieves these results at very low bandwidths—as low as 16 kbps per player for complex surround scenes.
Dolby Axon also offers game operators server and abuse monitoring tools to make operating voice servers easy, and its flexible hosting options mean that operators are free to select the setup that works best for their needs.