“Our strategy at Xaviant is to build games that can only come from the minds of gamers, which means we have to focus on our core discipline: game design. When we partnered with Crytek, we had high expectations for their product. However we had not anticipated the extent to which they exceeded those expectations. The rapid iteration and the number of tools we get ‘out of the box’ are remarkable. In just six short weeks we were able to create a ‘proof of concept’ demo with an incredibly high level of detail. And with the immense help of Crytek’s expert support, we even met the truly tough GDC deadline. In my opinion, anyone serious about making a game should check out CryEngine.” states Michael McMain, CEO of Xaviant LLC.
Carl Jones, Director of Global Business Development CryENGINE, remarks: “We are really thrilled about our new partnership with Xaviant and we’re delighted that they have developed content so quickly with the engine. We designed CryENGINE3 Sandbox to allow the fastest possible prototyping and iteration of game content and we’re looking forward to seeing more from this promising project.”
More articles about Lichdom