Soul Master will feature a unique combat system that will allow players to create structures, progress through technology trees and produce and command units-all while developing a persistent character of their own. With resource-driven RTS combat, Soul Master allows players to create defensive towers, barricades, resource harvesting structures, and unit production facilities while progressing through simplified, traditional RTS tech-trees that let players focus on strategic, active gameplay in both Team and Free-for-All PvP.
Soul Master includes rich item customization systems that enable players to acquire unique stat and skill bonuses both for their personalized avatars, as well as their RTS buildings, production capabilities, and controlled units. In addition to the robust PvP content, Soul Master features a wide range of PVE scenario modes such as defending objectives, escort missions, co-op challenges, boss raids, and AI RTS battles.
With fast paced combat that combines the high-speed action of a character vs. character brawler- and the tactical elements of a squad-based RTS - Soul Master sets out to take the very best of both worlds and merge them into a genre unto itself.
"Soul Master is unlike anything else currently out there and definitely what players have been waiting for," said David Chang, EVP of Marketing and Business Development for GamesCampus. "We spotted an opportunity to bring this truly unique and fun MMORTS online experience to our GamesCampus.com players and we took it!"
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