Rifts and other dynamic events can be triggered by players, scheduled by the development team, or even occur spontaneously. Dynamic events within the game can lead to a range of changes across the world, including everything from minor events to dramatic shifts in the game’s landscape and the opening of new areas. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other.
“We have spent the last three years developing our platform and initial games and we are thrilled to showcase the teams’ hard work,” said Lars Buttler, chief executive officer of Trion Worlds. “Today, we are able to share with the world the first steps in our plans for expanding the premium connected games market. By creating high-quality immersive worlds, exploring new genres, and expanding our content into media beyond games, Trion is redefining the interactive entertainment industry in the connected era.”
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