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Metro Conflict: Presto

Platform(s): PC
Genre: Online Multiplayer
Developer: Redduck
Release Date: 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Metro Conflict: Presto' Announced, Using Unreal Engine 3

by Rainier on April 27, 2010 @ 10:19 a.m. PDT

Metro Conflict: Presto brings high-intensity, near future warfare where players can storm the urban battlefield solo or with friends. This fusion of imagination and technology is stocked with amazing visuals, engaging maps, an arms system as well as a gratifying double-weapon system.

With the launch of "A.V.A" in 2007, Redduck became the first Korean studio to release a game powered by Unreal Engine 3 in the Korean market. The game was subsequently released in Japan, the U.S. and China, and received wide recognition for the quality of its graphics and its intense military battle scenes.

"With 'A.V.A.,' Redduck proved its ability to create a world-class game," said Ray Park, territory manager of Epic Games Korea. "Plus, the game was innovative - their system for in-game commerce was one of the first of its kind. We're thrilled that they're using Unreal Engine 3 again for 'Metro Conflict: Presto,' and can't wait to see what they're able to do with it this time."

"Epic's Unreal Engine 3 was a big factor in our success with 'A.V.A.,'" said Do-Min, Ok, Redduck's chief technology officer. "We're looking forward to pushing ourselves even further with 'Metro Conflict: Presto,' knowing that Unreal Engine 3 has constantly evolved since we used it for 'A.V.A.'"


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