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April 2018

Supreme Ruler 2020: Global Crisis

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Developer: Battlegoat Studios

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Supreme Ruler 2020 Gold/Global Crisis' - v6.7.63 Patch Available NOW

by Rainier on May 17, 2010 @ 2:17 a.m. PDT

Supreme Ruler 2020 is a strategic and tactical geo-political game where direct control of the military and the policies of a nation becomes the key to survival. The Global Crisis add-on adds new single- and multiplayer maps, new sandbox map, improved UI/AI/graphics, and plenty more.

Get the Supreme Ruler 2020 Gold/Global Crisis v6.7.63 Patch off WP (76mb)

Note: This is an optional update as it includes several major game balance changes.

Significant Changes:
- Added 'LOAD UNIT' command, transport will load any units in its zoc
- Air units in overstacked airstrip will look for alternate airstrips
- Non-Tradable Techs are now enforced (ie units with non-tradable prereqs)
- Added 'Diplomatic Alignment' effects when treaties signed/cancelled
- Add ability to turn Third Party Diplomatic Alignment effects on/off
- Surrounded cities are now blockaded and lose their supply level
- Equipment List: Infantry Units re-balanced (less engineer-rush etc)
- Equipment List: Garrison movement rate set to 0
- Adjusted AI Response code; New AI capabilities and responses added
- Added “Move at Common Speed” order modifier (hotkey “Ctrl” when issuing orders)

Other Changes/Fixes:
- When a center upgrade destroyed, all nodes are now also destroyed
- When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve
- Upon Surrender units remain in Reserve (Garrisons too); constr queue kept
- Units should now land properly at a just-surrendered airfield
- 'OnePerHex' now enforced for airport/seapier/barracks
- Fixed Save-game file size issue (files now much smaller)
- Optimized memory use of save-file compressor
- Improved performance of Pathfinding code by 35%, reduced memory usage
- Improved map performance by moving unit texture loads to background thread
- Changed order-id sequence code to resolve possible multiplayer/mt sync prob
- Fixed bug where scrapping river city node also scraps roads in hex
- Idle (circling) air units now respond to Unit Requests & Hotspots
- Fixed (hopefully) final issues with pathing lines not showing for off-map dest
- Extra Garrisons on a fully-garrisoned hex are now disbanded
- Air units will better disburse to available carriers
- Resolved MP lobby sync issue when switching between saved and scenario lists
- Diplo trades use removehex/newlocation properly; mp sync & 'ghost dmg' bugs
- Fixed in-flight missiles not getting saved properly
- Units that are marked as Favorites will show even if obsolete or replaced
- Fixes to LOADUP order to not leave some potential units unloaded
- Corrected a targetting/visibility bug where long range fire opps were missed
- Corrected a case where unit opportunity fire set not used in missile firing
- Indirect damage of multiple units in hex no longer drops below 50% in stacks
- Full Equipment name is now shown for units
- Removed 'Missile Storage Limit Exceeded' maintenance cost penalty
- Add Language Selector to Game Options (requires restart)
- AI Regions will accept treaties and alliances less easily
- Fixed issue with 'bordering' not always properly set

- Equipment list changes (such as Garrisons not moving, and the re-adjusted unit strengths/build times, and other fixes) only apply to new games (new Campaigns and most new Scenarios). They will NOT be reflected in any saved games you load. They are also not reflected in "set piece" scenarios such as German Advance and Kashmir.

- The new "Third Party Relations" diplomacy feature is by default "ON" for new games, but "OFF" for saved games. For New games the setting is in the Scenario settings pages, and for all games it can be changed on the CTRL-SHIFT-S Game-Settings popup.

In Supreme Ruler 2020, it is up to the player to lead a nation in a world that has fallen into anarchy. In Global Crisis, players face an even more devastating and realistic experience through a sandbox-style campaign that takes into account real-world headlines for a chilling portrayal of tomorrow’s chaotic world.

Grab control of one of more than 250 territories from around the world, in a sandbox-style campaign that incorporates real-world headlines for a chilling glimpse of a world on the brink of World War III.

Key Features:

  • Over 30 scenarios spread across the original campaign and the thrilling expansion as players march towards World War III
  • Control one of more than 250 territories from around the world in single-player or multiplayer modes
  • Use high-resolution NASA satellite imagery to manage your sprawling empire
  • Control hundreds of actual military vehicles using a sophisticated tactical command system
  • Realistic world using detailed diplomatic, economic, and political models
  • Great flexibility, either through modding or a limitlessly customizable Super Sandbox mode

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