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Cargo: The Quest for Gravity

Platform(s): PC
Genre: Action
Publisher: bitComposer (EU), Viva Media (US)
Developer: Ice-Pick Lodge
Release Date: April 21, 2011 (US), Q1 2011 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Cargo!' Announced

by Rainier on May 20, 2010 @ 9:31 a.m. PDT

Cargo! is an action adventure game where the gods have decided to abolish gravity and have created the gnome-like Brats to replace human beings. In the role of a young girl, Phlox, you now have to show the Gods what a big mistake they have made and that they must restore gravity.

Players will explore a fantastical world as new locations are revealed as the player advances in storyline. The only limit is your own imagination!

Ice Pick Lodge CEO Nikolay Dybowski describes their determination “to transform video games in to, essentially a new form of art, deserving to take its proper place among literature, cinema and drama.”

Jason Codd of Lace Mamba Global is thrilled to have ‘Cargo!’ in their catalogue for 2010 and comments “Lace Mamba Global is dedicated to innovation in gaming which is why we love working with developers like Ice Pick Lodge. There are some real gems out there and Lace Mamba Global has a great track record of finding them! We’re pleased to announce that our newest gem comes in the form of ‘Cargo!’ and we can’t wait for the world to experience the unique, beautiful world that Ice Pick Lodge have created”

Our world is beginning to drift apart in all directions, like balloons. People, buildings, mountains, trees and entire islands rise into the sky. Items with weight become the most valuable on the planet. But there is hope! “FUN”, the magical extract of concentrated happiness, returns weight to items.

The source of FUN is suddenly discovered on a mysterious archipelago. Two reckless smugglers head there with a cargo of priceless machine parts that by miracle retained their weight, to trade them for FUN.

The Archipelago was created as a base for a new world after the Gods decided that the human race should be replaced after the human egoism led the planet to collapse. The Gods main task now is to inject more happiness into the world!

Since then however, the gods’ skills have become out dated, their calculations were misguided and their goals have became unclear. They wanted the world to be held together with happiness — but forgot about FUN!

The gods were confused and frustrated, but haven’t lost hope. Now they want to fix their mistakes and start again and turn Archipelago into the world they had dreamed of, with the help of a hero. Unfortunately, our hero’s mechanical brain needs some maintenance and she is now taking the new world and its Gods further into the depths of despair!

In order to stop them and aid our hero you must invent and build contraptions from the junk yards that litter the land. You must save the world by land, air and sea. By completing engineering tasks, set by a varied cast of pleasant and unpleasant characters, the hero will advance through the storyline and try to discover:

-Where the FUN comes from and what is it for?

-Why everything on Earth began to lose its weight?

-Who are the brats and what they’re worthy for?

-Who are the Gods are and what was their plan?

-How to fix our world!


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