Din's Curse

Platform(s): PC
Genre: RPG/Action
Developer: Soldak Entertainment
Release Date: Q4 2009

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'Din's Curse' 1.001 And 1.002 BETA Patch Available NOW

by Rainier on May 31, 2010 @ 12:00 a.m. PDT

Din's Curse is a single player and co-op multiplayer action RPG where you can choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Get the Din's Curse [PC] v1.001/v1.002 Patches off WP (3mb)

1.002

  • changed item glow to match item colors (Valgor)
  • now build.cfg controls whether or not manual link appears
  • get info on mac now shows version correctly (Aet)
  • treasure quests no longer tell you about any reputation gain (Caal)
  • respecing skills with status effects now works better (TheRani)
  • can now select other players with F1 - F8 (Aganazer)
  • fixed key select background
  • fixed duplicate input background
  • now only show hotkey on use slots if hotkey name is one character long
  • added a Ways Back to Town help topic
  • added Ways Back to Town to manual
  • stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
  • fixed Egg Sac spelling (Roswitha)
  • Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
  • now npcs in town look towards the center of town
  • townspeople now look towards danger in town (Framistan)
  • decreased shatter & bone shatter damage
  • spells like frost nova can no longer go through walls
  • fire elemental now has a 2 minute reuse time, but is now much more powerful
  • hidden creatures can see through stealth a little better now
  • fixed a way that a summoned creature could attack player (Teddy)
  • fixed liches not following the leader correctly (Roswitha)
  • fixed looking for some steel wording (Roswitha)
  • added deadly poison icon (Valgor)
  • increased area heal mana a little, but heal a lot (Jorlen)
  • fixed some trap names (Kruztee/Roswitha)
  • made town attack ending a bit more full proof (Roswitha)
  • quest monsters can no longer get upgraded (Roswitha)
  • changed protocol version
  • added advanced Ego mode (half xp for achievements below your level)
  • added advanced Unlucky mode (-50 magic find to start off)
  • added advanced Poverty mode (-50 item find and -50 money find to start off)
  • added advanced Honorable Death mode (losing the town kills you)
  • added advanced Fragile mode (half health)
  • changed skill power needed to a float for a bit more control (Magitek)
  • chaos lord summons no longer use the earthquake skill (a little safer for the player)
  • summoned chaos lords no long make stomping noises
  • increased health/damage of summoned chaos lord (iligiann)
  • increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
  • fixed getting unique monsters in monster quest (Annalisa)
  • changed personal gift chests from basically small to large chests (Kruztee)
  • monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
  • crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
  • critical hit item magic modifier now applies to magic critical hit also
    made holy fire a bit more powerful (iligiann)
  • fixed gabardine spelling (Roswitha)
  • can now walk through ghosts that have revenge quests (Marcin)
  • mini-volcanos no longer show dot on mini-map (Valgor)
  • totems are now considered inanimate, no longer break stealth (viper34j)
  • quest monsters can no longer fall down pit traps (Aganazer)
  • names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
  • added some grass to town centers
  • fixed yellow crystals not glowing
  • each crystal color now glows at a different speed
  • added a little bit more clutter to some of the dungeons
  • skulls no longer have collision
  • set, unique, artifact, and legendary items now get better automatic damage/armor bonuses

1.001

  • updated some credits
  • now have to have more of an attribute than the curse on an item to equip it (iligiann)
  • fixed mana regen from an item doesn't change mana regen stat (TheRani/Kruztee)
  • added Please Start a Server to No Servers Found message
  • can now pause in a multiplayer game if only person in the game (graffen69)
  • fixed masteries not working with shockbolt & flaming arrow (Magitek)
  • no longer get experience for destroying cave-ins
  • gas leaks no longer get destroyed from frost novas (Valgor)
  • fixed PerceptionTrapText (Valgor)
  • rearranged character damage numbers slightly (Valgor)
  • fixed if you like 'em blunt typo (Valgor)
  • fixed has been built to serve missing word (Aet)
  • fixed suspicious typo (Valgor)
  • fixed wars modifier description (Annalisa)
  • rewrote shatter description a bit to make when different damages happen more clear (elsol69)
  • fixed Demon5bUnique (Kruztee)
  • bags, food, drinks, and potions now display a different color (graffen69)
  • fixed chests going over max level (sammage)
  • fixed blank kidnap quest (Caal)
  • fixed a town attack saving issue
  • fixed hunters going missing sometimes (Caal/Kruztee)
  • fixed scouts & assassins going missing sometimes
  • added din status to player title on character menu (Valgor)
  • fixed some issues with rain (Annalisa)
  • fixed an issue where lighting would cause crazy colors sometimes (Annalisa/Cadfan)
  • cave-ins can no longer be eaten by scavengers :) (Valgor)
  • fixed alpha issue on naga priest headpiece (Valgor)
  • changed conjuror anims on character creation screen to be more representative (Valgor)
  • fixed choose specialty screen on non-widescreen resolutions (Valgor)
  • aligned scrollbar on solve quest menu better (Valgor)
  • fixed showing duplicates in screen frequency drop down box (Valgor)
  • added some more text to berserk skill since it's damage relative to a normal attack is confusing (Martin)
  • fixed She ain't for sale typo (udm)
  • fixed cave-ins going into respawn pool (sammage)
  • canRespawn is now saved/loaded in actor
  • now quest monsters that can walk through walls wander around so they never get stuck in an area the player can't get to (TheRani/incognoscente)
  • renegades can no longer be accidently created based off of monsters (Valgor)
  • fixed cleave at skill level 3 not showing damage (fishejim)
  • fixed whirlwind at skill level 4 not showing damage
  • stealth and escape notice no longer work on hidden enemies
  • now changing from main stats to other stats doesn't have a pause blip (Valgor)
  • plague now spreads even if above your level (udm)
  • now can mark quests to keep spawning new events even after completing but before solved
  • now show player level on main screen next to player name (henryke)
  • doors trap also locks nearby doors now
  • changed stunning blow from +2% to +base*1.1 each level to be more consistent (Cadfan)
  • fixed fog sometimes transparent instead of additive
  • now save actor hasDiedBefore
  • no longer print death messages for npcs if they die more than once (udm)
  • no longer get double xp when you have escorts
  • now final Din quest reward chests always have at least one artifact or better item (udm)
  • petrified npcs can no longer try to solve quests (TheRani)
  • now worlds lower than level 7 have less initial quests
  • now worlds higher than level 20 have more initial quests
  • overrides mod stuff now works with lists of things like StartingItem (The_Dajaw)
  • added a way to mod the UI without over writing an entire UI file (mergeWith command)
  • can now add loose trn files so that mods can add or override text without over writing an entire trn file (The_Dajaw)

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you're redeemed, you're doomed to wander the earth alone for all eternity.

In Din's Curse, you will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Open the door to Din's Curse. Surprising adventures await!

Key Features:

  • Uniquely created worlds for every game, with different monsters, items, quests, and even townspeople, give the player a new experience every time
  • Explore a dynamic, evolving, living world
  • Many hybrid classes to experience - 6 full classes, 18 specialties, 141 total combinations
  • Your choices truly impact the game
  • Surprising, emergent gameplay
  • Co-op multiplayer to adventure with friend

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