Patch 1.07 includes the free DLC level “Path to New Dawn”. Frozenbyte has also created a new trailer to accompany the release of the patch.
Path to New Dawn is a unique level with new visuals and challenging gameplay, especially on Very Hard difficulty setting. It also features 10 special items for the player to collect. The level is unlocked and available in the Select level menu once the game has been completed.
Patch 1.07 also includes a couple of minor additions to the game, such as visible experience bottle information in the Inventory menu for treasure hunters. The patch comes hot in the heels of Patch 1.06, released in April, which among other things removed copy-protection from certain retail versions of the game and improved multikeyboard and mice support and featured many smaller tweaks and fixes.
Full patch 1.07 notes:
- NEW CONTENT: FREE DLC level - "Path to New Dawn" (available upon completion of the game)
- adds information about experience and secrets to the Inventory menu
- adds version number information to the main menu
- adds print screen bind for screenshots (F11 & PrtScn both save screenshots to \screenshots)
- adds failsafe for unlocking Very Hard difficulty
- fixes a respawn bug in Iron Forge (co-op) near the first gate
- fixes missing cursor in the game over menu when playing co-op with gamepads
- note: Re-enables high quality videos for Radeon 5x00 Series cards, works flawlessly now
Full patch 1.06 notes:
- removes copy-protection from some retail versions of Trine (Europe, North America)
- adds new resolutions to the Launcher (uncommon resolutions can still be forced by editing config\options.txt and setting the resolution with lines screen_height_and screen_width)
- adds support for manually configuring which input devices to use in config\options.txt (player1_keyboard_ID, player1_mouse_ID)
- adds Turkish language support (text), thanks to 23 Studios (Semih Sancar & Devrim Sahin)
- fixes "Up" control to be separate from "Jump" (configurable in the Customize controllers screen)
- fixes Windowed mode titlebar support
- fixes mouse cursor in widescreen (aspect ratio)
- fixes a rare crash when the player touches a falling rock as it breaks
- fixes a rare crash when a water splash effect is played while the player exits to menus
- fixes a rare bug that occurred when the player switched characters and died simultaneously
- fixes final boss animations sometimes not working properly (Tower of Sarek)
- fixes a co-op respawn bug with the last checkpoint (Tower of Sarek)
- fixes a collision issue in the Iron Forge level (caused the Thief to take damage from lava)
- fixes several oxygen gauge bugs
- fixes autoaim bugs in Tower of Sarek
- fixes the Boots item to work properly (reduces spike/goo damage)
- fixes random failure of overwriting save slots in the New Game menu
- fixes incorrect behavior with menu select confirms when using a gamepad
- fixes menu behavior during fade outs
- fixes Credits section names again
* note: a check for Radeon 5000 Series (5400-5900) for Vista/Windows 7 has been added to disable high quality videos that cause random crashes with these systems; this check can be disabled with the option "force_high_quality_video = 1" in config\options.txt (which may be useful if e.g. new graphics drivers fix the problem eventually).
- tweaks the last level, now much easier on Easy/Medium/Hard
- adds save support for selected controller type
- adds log support for PhysX errors
- adds several small technical optimizations
- fixes audio that was not stopped when skipping the end cinematic
- fixes thin horizontal bar visible during videos on some resolutions
- fixes break effect for objects in the last level
- fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)
- fixes some wall collisions in Iron Forge
- fixes camera bug when restarting level during a cutscene
- fixes bug regarding levers
- fixes bug where enemy item drops are considered secrets
- fixes Credits section names
- fixes "mystery developer keys" for non-regular keyboard buttons
- fixes alt-tab crash after 1.02 patch
- fixes developer controls that broke the game after 1.02 patch
- introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher)
- tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level)
- adds controller name support to the controller configuration screen
- adds support for (old) gamepads that use "sliders" as axes
- adds support for manually adjusting the gamepad cursor sensitivity (see config\options.txt after the first launch)
- adds "Change difficulty" option to the game over menu on the last level
- adds input lag reduction (on by default)
- fixes a problem with videos/cutscenes (occasional lag)
- fixes some problems with gamepads and polishes gamepad functionality
- fixes reset of keybind selection upon launch of game
- fixes a bug of not detecting certain graphics cards correctly, resulting in graphics corruption
- fixes a bug that accidentally disabled enemy AI when pressing F10 button
- fixes some refresh rate issues
- fixes some gamepad issues
In Trine, players work together to create and use objects to solve challenging physics-based puzzles and defeat dangerous enemies. Set in a kingdom on the verge of chaos, a warrior, a wizard, and a thief are bound by a powerful artifact known as "the Trine". Together, they must battle the forces of space, energy, and motion to put an end to the reign of the dark sorcerer that rules the kingdom.
Featuring three-player cooperative play, each character has specific talents to invent new solutions to puzzles and original ways to defeat enemies. The Wizard can use magic to create objects and new paths, the Thief can use her agility and accuracy to quickly deal with enemies, and the Warrior unleashes pure destruction everywhere he travels.
The gameplay is based on fully interactive physics - each character's different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.
Co-op multiplayer (on a single computer/console system) details:
- The game features a cooperative multiplayer mode (up to 3 players together), featuring an easy join in/out logic to allow the maximum of fun – join in at any time during the game! On PC, multiple input devices (joypads, mouse+keyboard) are supported.
- With the Jump’n Run gameplay and 3 different characters and weaponry, the co-operative mode allows totally new tactics that take the action and puzzle solving to a new level!
- For example, a player who is playing the Thief character cannot block enemy shots... However, another player who is playing the Knight who has a shield can provide cover from enemy shots while the other takes careful aim and shoots down the enemies.
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