EVE is a massively multiplayer game, set in a world of galactic proportions. This online universe is governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict. Your mission is to establish yourself as a major competitor, trusted by your friends, feared by your enemies. To accomplish this, your principle tools -- apart from an impressive array of sophisticated equipment, customizable space ships and in-game corporations -- will be your natural business acumen, social skills, Machiavellian thinking and cunning combat strategies.
Today marks the 7th Anniversary of EVE Online. That's a lot of years to grow as an MMO, but it can be directly attributed to our community: the brave souls who've jumped in a spaceship to shoot eachother in the face.
EVE has been fortunate to grow subscribers continuously since launch and reached some pretty important milestones--allowing us to have a self-sustained in-game market and hold elections for the Council of Stellar Management (version 5.0 voting is underway!), which the New York Times called "a watershed in the evolution of online democracy". We've seen Alliance Tournaments (the A.T. VIII is this June) and Fanfests (next is March 2011). We've been to dozens of conventions and even graced a lecture or two. We've made a "few" videos along the way. And now, amazingly, EVE's capsuleer population is now larger than the real life population of the entire country in which it was launched: Iceland.
The future of EVE is boundless with possibility. From the May 18th EVE Online: Tyrannis expansion to the future with Incarna and Dust 514, and with dozens of features, events and fleet battles inbetween, there is little stopping EVE from growing into the most amazing sci fi gaming experience ever. After all, it is fueled by the imaginations and machinations of the world's most powerful UI: our players.
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