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Last Flight

Platform(s): Wii
Genre: Action
Developer: Bloober team

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Last Flight' (Wii) Using Gamebryo Engine - New Screens

by Rainier on June 2, 2010 @ 5:27 p.m. PDT

Last Flight is a new Wiiware title where you play Larry Adelman, a culinary critic who has to fight blood-sucking vampire/zombies (no, not snakes) on a plane. The beat-'em-up title sports cel-shaded graphics. You must cleave your way through hordes of enemies and use the environment to create stakes (max. 4), or slap them around with a whip.

“We were shopping for a fully featured game engine and tool chain ready to use out of the box, and Gamebryo was the only development platform that met our standards,” said Pawel Lewandowski, Lead Programmer at Bloober Team. “In contrast to other engines available for Wii, Emergent’s tech is really well documented. Not only is there a standard API documentation, but all tools are documented as well. Provided examples are useful and commented with great detail.”

Consisting of four individual episodes, Last Flight stars Larry Adelman, an overweight, American food critic who gets put into an extreme situation, involving vampires on a plane, lots of blood, and a sharp pair of meat cleavers. Larry wields two weapons at once, with players controlling attacks by either swinging the Wii Remote or the Nunchuk, strung together for combos and fatality-like finishing blows.

"We're extremely happy to use Emergent's technology for the creation of Last Flight’s four episodes,” said Marcin Kawa, Executive Producer at Bloober Team. “The game already looks as good, if not better, than most boxed Wii games and we're going to improve episode after episode to create a truly exceptional product. We hope that Last Flight will set the standard for future WiiWare games."

Gamebryo and Gamebryo LightSpeed offer a framework that allows for quick incorporation of in-house and other third-party tech that is seamless and efficient.  Studios are empowered to create their single-player, online and multi-player games in any genre with Emergent’s one-stop cross-platform toolset for PS3, Xbox360, Wii and PC. 

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