Based on the fictional universe of the "Saw" movie series, "Saw II" takes place between the first two films and introduces a new twist on Jigsaw's sinister traps and puzzles in the most intense look into the "Saw" universe ever. "Saw II" features a new combat system, clever ways to fight off enemies using the environment, and highly realistic graphics powered by the latest Unreal Engine 3 technology.
"Licensing Unreal Engine 3 was an easy decision for us," said Careen Yapp, vice president of acquisitions and franchise development at Konami. "The engine's new and improved features, time-saving tools and exceptional support system make it the best choice for the 'Saw' property."
"I've used other game engines, I've written my own, I've used middleware and I've shipped sequels for franchises using other studios' tech set, and I prefer Unreal Engine 3 over all of them," said Mark Long, chief executive officer of Zombie Studios. "The quickest way to reduce risk is to use a known, proven toolset. With Unreal Engine 3, I can promise publishers what I can deliver, and I deliver on time. Every time."
"It's always rewarding to support repeat customers with our engine technology," said Mark Rein, vice president of Epic Games. "Konami is a fantastic publisher, and Zombie has great success shipping Unreal-powered games, so we're eager to see how the new 'Saw' game unfolds."
- Gruesome Mechanical Traps – Jigsaw has devised a new series of traps that will force you to you make life and death situations as you witness the machines destroy others and yourself
- Challenging Puzzles – A new set of puzzles will test your wits as you work quickly to solve the puzzles to advance through Jigsaw’s game
- New Combat System – The visceral fighting mechanic requires precise timing to defend yourself from the aggressive minions
- Unique Horror Experience – With a blend of intense combat, mind-bending puzzles, and a twisted story players will face horror and terror that only SAW can delive
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