Disciples III: Renaissance is the next title in the Disciples series and represents a leap forward in the evolution of the turn-based RPG/strategy genre. Building on the successes of the first two games, DIII introduces a host of new features as well as the compelling gameplay that made the previous titles such hits.
As a Lord of one of the fantastical races of Nevendaar you must fight to restore your deity's rule over your world. There are three playable races to choose from; the Empire, the Elven Alliance and the notorious Legion of the Damned.
For the first time in the series the gloriously ominous and notoriously gloomy world of Disciples is rendered in full 3D, allowing the player to experience this realm as it should be. Disciples uses its own Virtual Dream engine to render the stunning 3D environments
In Disciples III's mystical land of Nevendaar, three factions face off against one another for control of the world -- The Empire, The Legions of the Damned and the Elves. Each faction is fighting for a specific cause, be it complete domination of Nevendaar, or simply maintaining the balance between good and evil.
In this final Factions overview, we take a look at The Elven Alliance, an ancient, noble race who live in the forests of Nevendaar and strive for peace and harmony to keep the natural balance of the world.
In the fantasy world of Disciples III, the Elven Alliance's goal is to maintain the balance of power between all factions within the mystical world of Nevendaar.
The eldest race, wise and always mournful (probably because they have lived for too long and seen so much of evil and injustice), Elves rarely venture from their homes in the lush woods and thickets.
The first sentient beings in Nevendaar, they were used to solitude, and therefore they don't much trust the outsiders, rightfully believing that they will disturb their peace. Like men, they combine two opposites – they are intelligent, wise and noble, but at the same time they are rather wild and somewhat cruel. But the cause of such duality is not the same as in the case of men. Such disarray is caused not by the freedom of will which humans possess, but rather the nature of the divine being, to which they still have a strong connection. Gallean, the Elven god and creator, severely punished by Mortis for his betrayal, combines the two sides of his nature – one is a benevolent being, full of love to all living things, and the other is a violent beast bent on destruction. And so, the elves divided as well – some are noble, and some are wild. The first are open to the world and willing to make alliances with other friendly races. Wild elves on the other hand, seek only peace and solitude, and those who dare to disturb them will quickly make themselves powerful enemies.
The Elven realm is the kingdom of autumnal forests, and eternal autumn is in the hearts of the elves. For this is the essence of the Elven race: the beauty of departing life, great wisdom and great sorrow, and the presentiment of the coming sleep, which may turn out to be eternal. Very few realise that deep in their hearts, they hope to see the very distant but so longed-for spring.
- Three playable races - The Empire, the Legions of the Damned and the Elven Alliance. Each race has its own unique units and city design.
- Cities, locations, units and other game assets are now represented in full 3D.
- Advances in the gameplay allow increased fluidity in multiplayer games and less downtime when playing alone.
- A new upgrade system allows the player to assign attributes to your leaders. This RPG system employs inventories and new stats and abilities.
- Visual representation of character's equipped armor, weapons and artifacts.
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