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Puzzle Quest 2

Platform(s): Nintendo DS, PC, PSP, Xbox 360
Genre: Puzzle
Publisher: D3Publisher (EU), D3Publisher of America (US)
Developer: Infinite Interactive
Release Date: June 30, 2010

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Puzzle Quest 2' (ALL) Details Weapons - New Screens & Trailer

by Rainier on June 3, 2010 @ 4:42 p.m. PDT

Puzzle Quest 2 features a blend of match-3 gem matching and fantasy, with a simple but meaningful role playing experience, using all-new weapons, spells, and shields that make every decision meaningful and never passive in the deepest puzzle adventure yet.

Get the Puzzle Quest 2 [X360] Trailer off WP (25mb)

Puzzle Quest 2 combines its trademark style with an enhanced real-time experience using all-new weapons, spells, and shields that make every decision meaningful and never passive in the deepest puzzle adventure yet.

Puzzle Quest 2 features its hallmark blend of match-3 gem matching and fantasy, with a simple but meaningful role playing experience where players can choose any of four character classes; War Mage, Inquisitor, Barbarian or Assassin. Each character class provides interesting twists during multiple play-throughs as players reclaim the once peaceful village of Verloren from the evil clutch of the demon Gorgon. Players will be able to level up each character to progress through the adventure in Story Mode or even dive into Instant Action, Tournament Mode, or Mutliplayer Mode for a rich and diverse experience. With the entire Puzzle Quest world accessible on your fingertips in real-time action, players will be able to get a more streamlined experience for instant gratification.

THE Weapons OF PUZZLE QUEST 2

You could argue Puzzle Quest 2 improves on the original’s formula in every way – but without question, the inclusion of Gauntlet Gems, which enable the player to accrue Action Points, is probably the most significant enhancement to the actual gameplay over the original.  Players with enough Action Points can use their equipped weapons to attack enemies any time it’s their turn.  This really speeds up the tempo of a battle.

In the original Puzzle Quest, weapons augmented your damage, but players still relied on matching skull gems on the puzzle board to do direct damage.  This sometimes slowed the pace of the battles while players waited for skull gems to be in position to play.  The result of this new system is a deeper battle experience, where you can forget about your mana levels for a moment and take a few good old fashion RPG-style swings at your opponent.

You’ll still want to be very strategic about how and when you use your action points, but there’s a great freedom in knowing you can drop your warhammer on the skull of an angry troll anytime you have enough Action Points! So, to use the parlance of Puzzle Quest times, it’s time to lay the smacketh down!


Choose your Weapon… Wisely

With Action Points enhancing the battle, the weapon your character carries in Puzzle Quest 2 plays a far more significant role – and this gives you a few new things to think about.  First, how much damage it does, and secondly, how many Action Points does it take to use? Is it a one-handed weapon or two? Let’s consider some signature weapons for each character class.

Assassin: Signature Weapons: Dirk, Night Blade

The dirk is a great single-handed weapon for the Assassin. An upgraded dirk will do a significant amount of damage in the range of 10 points or more, and may require as few as three Action Points to use. As a one-handed weapon, you can arm your other hand with poison or even a potion of healing for yourself. After loading up on Action Points, you can give your opponent the pointy end with every extra turn you can muster.

Barbarian: Signature Weapons: Great Club

Barbarians can use the most damaging two-handed weapons in the game.  It may take them a bit longer to get Action Points in place to strike, but they are very effective with weapons that do big damage.

Sorcerer: Signature Weapon: Sorcerer’s Staff

As you might expect, the Sorcerer’s best attacks come in the form of spells, however, the Sorcerer’s Staff remains an effective weapon. This staff requires a high amount of Action Points to wield (12 AP for 13 damage), so it’s best to work that puzzle board for all the Mana you can, and save the Action Points for the times when the puzzle board isn’t giving you much.

Templar: Signature Weapon: Long Sword, Holy Sword

The Templar’s best bet is a long sword or Holy Sword, these one-handed bad boys do serious damage and enable the Templar to maintain a high defense rating with a shield equipped in the off hand.  The Long Sword, before upgrades, will initially do 13 damage and require 16 action points.  While the Holy Sword will do 30 damage for 30 action points.

In the tradition of the original Puzzle Quest – Puzzle Quest 2 combines an easy-to-play match-3-based puzzle system with the a compelling fantasy adventure and strategic turn-based combat found at the heart of all great role-playing games.

Puzzle Quest 2 further intensifies the puzzle-RPG blend as action points are awarded for deeper combat experience.  Exploration of the dungeon-crawling variety also brings with it new puzzling mini-games when finding loot, discovering and disarming traps, breaking down doors, picking locks, and more.

Level your hero, learn new spells, acquire new deadlier weapons, better armor, and put your puzzle skills to the ultimate test against more dangerous foes as you descend deeper and deeper into this dungeon.  What lies in wait? It is said “No Daemon sleeps forever...”

Puzzle Quest 2 is rated “E10+” by the ESRB,


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