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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Gamebryo To Be Used In Six Downloadable Titles

by Rainier on June 30, 2010 @ 9:19 a.m. PDT

3D game provider Emergent Game Technologies announced multiple engine licensing deals for development of casual and digital downloadable titles.

Six studios have recently leveraged Emergent’s tech for casual titles, including: Fire Hose Games, who are in development of Slam Bolt Scrappers for digital download; Tornado Studios, in development of an undisclosed title for PlayStation Network and Xbox Live; Manifest, nearing completion on Busy Scissors, the first hair styling game for Wii; Virtual Air Guitar Company, developing Kung-Fu LIVE exclusively for the PlayStation Network; Perpetual FX, developing an unannounced project for PlayStation Network; and Zivix, who is building Jam Party: Be the Music for PlayStation Network, Xbox LIVE and PC.

This announcement follows on the heels of Emergent’s recently announced licensing deals with both Longtail Studios, for their recently launched Dance on Broadway for Wii, and with Polish developer Bloober Team, who is completing the WiiWare exclusive Last Flight.

“Emergent is pleased that our technologies and flexible licensing model are helping studios meet the extremely short production cycles and scaled budgets of downloadable titles without compromising the features or gameplay,” said Katie Morgan, vice president of sales & marketing, Emergent. “The diverse and growing list of studios using our tech for digital titles, on all platforms, illustrates the flexibility and optimized abilities of Gamebryo and LightSpeed for creating casual and digitally downloadable titles.”

Gamebryo has been used to create many of today’s major console titles, but casual game developers also use Emergent’s technologies to power a wide variety of downloadable games. Gamebryo, and now Gamebryo LightSpeed, both have a highly flexible and modular framework that enables developers to customize their pipeline to meet the download size restrictions of many online platforms without negatively affecting game quality.

“Our team has utilized various game engines over the years, but after developing the Project Runway videogame with Gamebryo we knew it fit with the wide range of projects we work on,” said Tom Kudirka, president of Tornado Studios. “We are glad to have a partner in Emergent who is evolving its development technology to be flexible and grow with our studio’s roadmap so we can continue to use it for our upcoming downloadable title. Their tech has gotten our project up and running far faster than we previously thought would be possible.”

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